Maximum amount of commanders

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Expand view Topic review: Maximum amount of commanders

Post by LordFirefall » Wed Sep 19, 2012 3:36 am

They're not, and I doubt that will change. Time to rethink your strategy.

Post by Pauld2468 » Wed Sep 19, 2012 12:51 am

Reguardless if its tripwires or support for your own cities attack and suport should be two different slots. I need to have them seperate for the stragety im going for

Post by MechaStorm » Tue Sep 18, 2012 5:09 pm

and also you dont need to send tripwires to each of your own cities. youll automatically see the incoming on the portal screen

Post by LordFirefall » Tue Sep 18, 2012 3:30 am

Attack and support use the same pool of troop commanders. I'm assuming you are talking about setting tripwires in your guild. The best way to do that is by having folks team up. You send 2 tripwires to 2 members, they send 2 tripwires to members, and so on.

Maximum amount of commanders

Post by iovivat » Tue Sep 18, 2012 1:09 am

Apparently I can only send 25 armies at once to attack at the same time (I play on w90 with android) That is okay for me, a bit low, but fine. The problem however is, my support also takes up commanders.. So when I have 50 villages in a while, I can't even have a network of support because then you can't attack anymore. To illustrate If I send support to 20 villages of guild members now, I can only attack with 5 groups of troops, if I send more waves I get a message "You've send all commanders" or something like that. Isn't attack and support supposed to be separated? Kind regards, Iovivat

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