Post by Willia » Tue Dec 18, 2012 2:29 pm
I cannot defend playmesh because I have no idea of what their current bug/glitch list is nor what they have for people to do the required work needed to locate and fix a bug but when I ran my games I did all of my coding. They were text based games so pretty simple in comparison to this game. When I had a bug it required searching through pages and pages of code to locate a error, whether it was big or small. Had an error one time that caused massive problems and all it was was a missing bracket. Like finding a needle in a haystack. Some of these things will take time to fix but most take longer to locate the problem than to apply a fix. I am sure playmesh is doing everything they can to get this stuff fixed and just need everybody to be patient.
I cannot defend playmesh because I have no idea of what their current bug/glitch list is nor what they have for people to do the required work needed to locate and fix a bug but when I ran my games I did all of my coding. They were text based games so pretty simple in comparison to this game. When I had a bug it required searching through pages and pages of code to locate a error, whether it was big or small. Had an error one time that caused massive problems and all it was was a missing bracket. Like finding a needle in a haystack. Some of these things will take time to fix but most take longer to locate the problem than to apply a fix. I am sure playmesh is doing everything they can to get this stuff fixed and just need everybody to be patient.