World rankings updates

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Expand view Topic review: World rankings updates

Post by Pauld2468 » Wed Mar 20, 2013 8:09 pm

Im proud to announce our guild has finally been awarded victorious of w181. Everyone in the guild is really relieved but all agree it should of happrned alot sooner.

Hopefully quark is really working hard to bring these types of worlds to an end quicker and with better and more viable win conditions in the near future.

Post by MyName999 » Wed Mar 20, 2013 6:41 am

Pauld2468 wrote:Still having issues.

Sending scouts and clicking on every city everyday is not a viable solution

One of my guild mates is a lion of valor and has done everything to bring w181 to an end. Taking with other lions and also emailing support. There is no one over 1200 points.

We all hope shotly after 08:00vt we will be crowned victorious but nothing seems to happen.

We are very reluctant to even play a new world when victory conditions are met but not followed upon.

Started playing a similar type game because quark cant seem to get there priorities straight on fixing known issues

We are fed up with it. Were most likely going to move on and spend our money on something else

Ps.
the 1200 city point victory conditions are a joke.

There is no way anyone can do anything harmful with a city that small. Just becomes very anoying and frusterating and not at all fun.


I agree with you, but in w126 we had EVERY DAY multiple respawns, and these players SimCity-ed a little bit, several up to 1200xp... We just had the chance, after nearly 1 month doing this (we hadn't the 1200 rule) to cap the last city before 08:00vt and no new respawn to arrive...

So only thing to do, I'm sad to say it, is to look at the map for these cities; and several are hidden to numbers of mates X-C

Post by Pauld2468 » Tue Mar 19, 2013 1:21 pm

Orlor wrote:Did you use Balistas to knock some cities under 1200 points? If so you would need to send another attack at those, have it land so the points on those cities update to their under 1200 point status.

I agree that the world end conditions still aren't exactly how we want them. There will be some further tweaks done regarding the ending of worlds.


Yes orlor we've been balisting cities everday over and over. We are even capping cities well below 1200 in city points just to be sure.

Too frusterating as this is taking longer than anticipated.

Not sure what else we can do since the rating system still shows every player with at least one city or more from what they had before we capped them

Post by Orlor » Tue Mar 19, 2013 11:39 am

Did you use Balistas to knock some cities under 1200 points? If so you would need to send another attack at those, have it land so the points on those cities update to their under 1200 point status.

I agree that the world end conditions still aren't exactly how we want them. There will be some further tweaks done regarding the ending of worlds.

Post by Pauld2468 » Tue Mar 19, 2013 9:16 am

Still having issues.

Sending scouts and clicking on every city everyday is not a viable solution

One of my guild mates is a lion of valor and has done everything to bring w181 to an end. Taking with other lions and also emailing support. There is no one over 1200 points.

We all hope shotly after 08:00vt we will be crowned victorious but nothing seems to happen.

We are very reluctant to even play a new world when victory conditions are met but not followed upon.

Started playing a similar type game because quark cant seem to get there priorities straight on fixing known issues

We are fed up with it. Were most likely going to move on and spend our money on something else

Ps.
the 1200 city point victory conditions are a joke.

There is no way anyone can do anything harmful with a city that small. Just becomes very anoying and frusterating and not at all fun.

Post by MyName999 » Thu Mar 14, 2013 6:22 am

Pauld2468 wrote:My next question is

Are players with absolutely no cities but are higher than 1200 in points affecting our winning of the world. our entire guild has been painstakingly going through all players one by one in the rankings. There is no one left with a city over 1200 points in w181. The player in 51st has no cities but had 76,000 points and shows he still has 10 cities

This is bs quark, make fixing this a priority


The best way is to look at the map, and click on any city waiting it to update in order to control its size.

And do it with several players: in our world, before the 1200xp limit, several cities were only viewed by several players on the map, but could be attacked by anyone in coords are given in the Rally Point. I think this may occur with >1200xp cities too...

Post by LordFirefall » Thu Mar 14, 2013 4:00 am

Paul - if you think you have killed off everyone, put in a support ticket.

Post by Pauld2468 » Thu Mar 14, 2013 3:25 am

My next question is

Are players with absolutely no cities but are higher than 1200 in points affecting our winning of the world. our entire guild has been painstakingly going through all players one by one in the rankings. There is no one left with a city over 1200 points in w181. The player in 51st has no cities but had 76,000 points and shows he still has 10 cities

This is bs quark, make fixing this a priority

Post by Orlor » Mon Mar 11, 2013 11:24 am

There are some issues like you mentioned with the world rankings being looked into. Unfortunately there currently isn't an eta for when that will be resolved.

Post by Pauld2468 » Mon Mar 11, 2013 9:27 am

Yes i'm on ios device.

We feel our world would have been further along to win the world if we had better up to date information

After going all the way to the 201st page the guy in dead last has 1085 pts and has one city listed.

This is definetely not the case

Can someone like orlor chime in here on when this will be fixed

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