http://imgur.com/QSwENRP
This is unfair. The fact that, through exploiting a system that was never meant to be part of the game, one person can become half as powerful as an entire guild two months into the world.
I'm not going to explain nerd farming, being that if you are smart enough to be on these forums you know what it is, and that it needs to be fixed. It's an exploit that allows one person to ruin the fun of a world single handedly and had been present for far to long.
This issue has been brought up many times, but never has anybody come up with or proposed and idea of actually how to fix it. Well here is my idea.
When you go into negative nerds, reduce the amount of loyalty each nerd can take. IE; -1 nerds takes one loyalty away, so then the max loyalty that you can take down is 24 and the min is 19. -2 max is 22, min is 17.
If there was a linear progression of penalties, it would allow for somebody to end up with 19 more cities than they should be able to get, enough to give somebody a huge, unfair advantage.
Other penalties that could be applied such as luck and moral reductions after the loyalty penalty gets maxed.
This is just my two cents, I hope that a mod or admin or somebody from quark or whoever owns valor now will take the time to at least give me- us some indication that this issue will be fixed in the near future and comment on this issue, or direct me to a place where somebody of that stature has commented on this problem.