Post by MyName999 » Thu May 15, 2014 5:27 am
This issue is old and has no way to be solved...
Just some facts:
- if you refresh the screen (by pulling down the screen in any building), the clock's time is corrected (maybe if you never refresh the clock goes wrong and wronger...)
- it's the hit time that is changing, during an attack (launch an attack, look at hit time, look at it late and then before it hit: always changing); even worst, do the calc during a single attack, and you'll see that shown hour+traval time is different than shown hit time...
- initially shown travel time is nearly always right; initially shown travel time BEFORE confirming the attack is ALWAYS right
- calculating tools are efficient, as long you use Valor's clock to do it and your calculation (you can't give Valor's shown hit time during a siege to your buddies in order them to help you as it goes wrong during travels...). So if you calculate travel time, send at a certain hour, calculated travel time + starting hour = landing hour is ALWAYS right...
This issue is old and has no way to be solved...
Just some facts:
- if you refresh the screen (by pulling down the screen in any building), the clock's time is corrected (maybe if you never refresh the clock goes wrong and wronger...)
- it's the hit time that is changing, during an attack (launch an attack, look at hit time, look at it late and then before it hit: always changing); even worst, do the calc during a single attack, and you'll see that shown hour+traval time is different than shown hit time...
- initially shown travel time is nearly always right; initially shown travel time BEFORE confirming the attack is ALWAYS right
- calculating tools are efficient, as long you use Valor's clock to do it and your calculation (you can't give Valor's shown hit time during a siege to your buddies in order them to help you as it goes wrong during travels...). So if you calculate travel time, send at a certain hour, calculated travel time + starting hour = landing hour is ALWAYS right...