Post by PwnLaw » Mon Sep 24, 2012 3:12 pm
Valor isn't for everyone friend. Buildings serve a very specific purpose: facilitating the waging of war. We view the building experience as an essential part of the strategy, but it's not an end unto itself. I imagine that's a frustrating response, but Valor is ultimately a game about battle and victory. I'd hope you take the lessons from your first world and carry them into the future, but certain players are probably going to prefer a slightly "tamer" game.
Valor isn't for everyone friend. Buildings serve a very specific purpose: facilitating the waging of war. We view the building experience as an essential part of the strategy, but it's not an end unto itself. I imagine that's a frustrating response, but Valor is ultimately a game about battle and victory. I'd hope you take the lessons from your first world and carry them into the future, but certain players are probably going to prefer a slightly "tamer" game.