Impossible barb explosion

Post a reply

Confirmation code
Enter the code exactly as it appears. All letters are case insensitive.
Smilies
:) :confused: :mad: :( :p ;) :D :o :rolleyes: :cool: :eek:

BBCode is ON
[img] is ON
[flash] is OFF
[url] is ON
Smilies are ON

Topic review
   

Expand view Topic review: Impossible barb explosion

Post by o0mun0o » Wed Apr 18, 2012 1:00 am

same thing is happening in world 60
barb town location 196,178 within a very few hours produced almost 1000 scouts and 1000 knights, which resulted in my guild mate scholars wipe.

Please take a look into this and fix it ASAP.

Post by Duke24 » Sat Apr 07, 2012 3:08 pm

The same thing happened to me -- except it was my city. In world 54 I believe it was called Bryndal, I didn't go into it for a few days and when I went back I found 100+ lancers and 696 sentry in it. I swear I don't use any cheating thing- I don't even use gold. And I hadn't been in for a few days. My farm level was way over the limit.

troop glitch

Post by Devery » Sat Apr 07, 2012 2:05 pm

I just ran into something similar today however it wasn't a barb city but an inactive city. I sent a lvl 3 scout to a 4815pt town. The report came back with 60 spears and 890zerks. I send a 4 waves, 1 clearing and 3 scholars with escort. My first wave hit the city within 5hrs of the scout and cleared the city - it had 60 spears and now 968zerks. A 78 zerk increase in 5hrs is acceptable. Less than 1hr later (51min to be exact) my second wave, first scholar hit and I ran into 1256 lancers!!! My second scholar wave hit within a minute following and magically 825 additional sentries appeared!!! Never the less I lost all 3 scholar waves.

Mind you his barracks are at lvl 11, warehouse at 15 and resource buildings at 15 each. A lancer in world 49 takes 2min to build with lvl 15 barrack. For him to build 1200 lancers he would need 40hours not 5hrs. Forget about the sentries. And no this guy isnt in a guild nor does he have a second city. Hes been inactive for 5 days as I've been watching his city. The guy has always had even resource numbers (i.e. 20,104 - 20,104 - 20,104) which is a dead give away for being inactive.

Can anyone explain how this happened without the answer being "a glitch" ?????

Post by Orlor » Sat Apr 07, 2012 10:17 am

The main issue is the troops being rebuilt and the massive amount of troops it can have.

I keep on trying to tell the devs that it is Skynet practicing for the end of days, but they seem to think it is some sort of glitch instead.

Post by Tooltip » Sat Apr 07, 2012 5:56 am

ItzJosh, If you you check the above posts, the problem is:
1.) Sudden instead of gradual rise in points
2.) Low point Inactives going barb
3.) Troops being rebuilt
4.) Buildings being built disregarding farm population

Post by ItzJosh » Sat Apr 07, 2012 5:46 am

Guyz this is normal if the people have got like 20 cities, The barbs start to grow, max Between 10,11k this is because you can farm resources and that kind of stuff. If there are still troops in and growing it was à city abbandoned by à player the stats Will stay the same even the troops in it. Self growing barbs Will random grow.

Post by Rats » Sat Apr 07, 2012 2:36 am

Got the same thing I world 47 all the barbs are huge now and the ones that got huge are the used to be inactive cities I noticed this after I got the update

Post by DeathViruzX » Fri Apr 06, 2012 3:24 am

Hmm. Yes. This has happened on world 48, Victus too. One city in my guilds enemy was just a 2K village. But the player got kicked and is now a 10K point keep.

Post by Bladnach » Fri Apr 06, 2012 3:09 am

Reported a similar bug in World 49. A Barb City have 4,000+ Guardians - and keep building ???

Post by Orlor » Wed Apr 04, 2012 8:58 pm

That does seem a bit strange.

Could you please contact our support team with the coordinates of a couple of those cities?

Details to contact them can be found in my signature.

Top