The price of Gold

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Expand view Topic review: The price of Gold

Post by Tostrekkie » Thu Apr 19, 2012 10:32 am

I'm on a limited budget. Spending 5.00 in a game eats away at my bill and food money, but I do it because A: man cannot live by bread alone and B: being housebound, this is a great way to waste time! LOL but seriously, 50 coins for extending a que...? For a week? That's half my gold allotment right there. The cost practically makes this a "hurry up and wait" game. We need to have other ways to gain gold. Say, an award of five gold coins from a quest, or something. But I would be more inclined to buy if the prices weren't so high.

Post by Tooltip » Sat Apr 14, 2012 8:56 pm

If you examine older posts, they are taking a hard look at the gold system.

Post by TheWolfWarrior » Sat Apr 14, 2012 5:25 pm

Next design meeting, might be good to have the gold discussion again. :confused:

Too expensive

Post by Walkerboh » Wed Mar 28, 2012 9:26 pm

Yeah I agree with other posters. 100 gold for $5? I will probably never buy. 100 gold for $1? I would buy that, and I bet a lot more would too.

Post by Tbspeed » Wed Mar 28, 2012 8:37 pm

Just do what I do, don't buy gold!

Post by Kev265 » Tue Dec 20, 2011 3:08 pm

Awesome :) great to get some feedback :) good luck with the talk

Post by PwnLaw » Tue Dec 20, 2011 12:47 am

As initial matter, math is clearly against the terms of service and I won't stand for it. ;)

I think you guys are raising some interesting points. I'll make sure it is brought up in the next design meeting. No promises, but I wanted to let you know that your thoughts will get a hearing internally.

If there is a change (notice the if) you guys are welcome to take all of the credit for it and forever become known as the guys who got that one thing done in that game the one time. Which is pretty cool.

Post by StuartLaws » Mon Dec 12, 2011 4:33 am

I agree completely with what's been said above. Your purchase/market model for gold purchase is completely wrong.

As a customer I should be tempted to spend as much as possible on your product. Not think to myself, actually multiple buys of the lowest product would be better or as has become the case actually if they can't get that right I won't buy anything.

How about changing it to something like:

100 Gold = £0.99
200 Gold = £1.75
500 Gold = £3.99
1,000 Gold = £7.50
2,000 Gold = £13.99
5,000 Gold = £29.99
10,000 Gold = £55.00
20,000 Gold = £99.99
50,000 Gold = £219.99

This would then give you a gold value of between £0.0044 & £0.0099

With the majority of people regularly buying the 500, 1,000 & 5,000 packages.

Hopefully the above is useful :)

Post by Kev265 » Sun Dec 11, 2011 6:01 am

Another thing to note

making things like building cue are the blessing cheap enought (£1.50) a month for both means you could sell far more in quantity then a £4 purchase of gold

Currently it will cost me £12 a month for both blessings ( a must have) but Im not willing to pay that much a month if this was reduced to say £1.50 a month for both I'm sure thousands would purchase

Just a note :)

Post by Montressors » Fri Dec 09, 2011 4:11 pm

I was just about to post a thread like this when I accidentaly saw this one... lucky :P

Well the thing is that the gold values are really messed up. I mean, marketing-wise people are supposed to get benefits from buying larger quantities of a product, which is the reason why it gets sold... no one likes to buy more for no benefit. The bigger the benefit, the more likely a customer is to buy the larger amount of product. This "benefit" usually means huuge discounts.

I'll give you an example just because I want this to be very very clear.

Here is the example of another web-based strategy game called Tribal Wars (Im sure most people know the game) In Tribal Wars the equivalent of "Gold" is called "Premium points". Here is an exact copy of these Premium Points' purchase values:

60 Premium Points $2.99 USD
200 Premium Points $5.99 USD
600 Premium Points $14.99 USD
1,500 Premium Points $29.49 USD
5,000 Premium Points $73.99 USD

MEANING

At 60 Premium Points, Cost per Premium Point= $0.050
At 200 Premium Points, Cost per Premium Point= $0.030 (Notice the 40% discount)
At 600 Premium Points, Cost per Premium Point= $0.025 (Notice the 50% discount)
At 1,500 Premium Points, Cost per Premium Point= $0.019 (Notice the 60%+ discount)
At 5,000 Premium Points, Cost per Premium Point= $0.014 (Notice the 70%+ discount)

Me and lots of users noticed this. What do you think happened? LOTS of users bought the 1,500 and 5,000 Premium Points pack.

Now I'll show you Valor's purchase Values:

100 Gold $4.99 USD
200 Gold $9.99 USD
400 Gold $19.99 USD
1050 Gold $49.99 USD
2200 Gold $99.99 USD

MEANING

At 100 Gold, Cost per Unit= $0.04990
At 200 Gold, Cost per Unit= $0.04995 (Notice the INCREASE in the price)
At 400 Gold, Cost per Unit= $0.049975 (Notice the INCREASE in the price)
At 1050 Gold, Cost per Unit= $0.04760 (Notice the 4.6% discount)
At 2200 Gold, Cost per Unit= $0.04545 (Notice the 9% discount)

I mean... it's just outrageaous. Im not even going to argue how expensive gold is (it IS really expensive. In Valor, to mantain 2 blessings for a month costs more than a month of WoW).

As a matter of fact, just today i was going to purchase the 2,200 Gold pack, when I suddenly realized that for spending $95 extra dollars PlayMesh was only going to give me 9% discount over the original price. What do you think happened? I bought nothing.

I'm just pointing this out for you guys. I'm trying to say this in the most constructive way possible, and if I were you guys (Orlor and Tim) I'd find a way of letting PlayMesh know about this. They'd appreciate it

PD: Sorry if the post is a bit messy... that's why I'm an engineer and not a designer ^^

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