Post by Mr. O » Fri Dec 09, 2011 5:32 am
There are several factors in play.
The first is player usage. One of the recent outages was cause by a server overload, where there were just too many connections because there were too many players.
The second is, playmesh knows that there are too many players and are in the process of upgrading te service to cope with the demand.
Third this is all unexpected as there was, from what I understand, a recent surge in activity. The admin team have been trying very hard to keep the server up and yet still perform the required maintainence.
Knowing the recent problems that we've been going though, I've been quite impressed with how they have managed the process, but there is some down time to be expected.
The team is now trying to limit these mainyanence sessions to announced times. Please check the forum announcements for updated information.
There are several factors in play.
The first is player usage. One of the recent outages was cause by a server overload, where there were just too many connections because there were too many players.
The second is, playmesh knows that there are too many players and are in the process of upgrading te service to cope with the demand.
Third this is all unexpected as there was, from what I understand, a recent surge in activity. The admin team have been trying very hard to keep the server up and yet still perform the required maintainence.
Knowing the recent problems that we've been going though, I've been quite impressed with how they have managed the process, but there is some down time to be expected.
The team is now trying to limit these mainyanence sessions to announced times. Please check the forum announcements for updated information.