Ideal World 100 Specs

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Expand view Topic review: Ideal World 100 Specs

Post by lordzigmar » Tue Oct 02, 2012 7:10 pm

fewer gimmicks would be good. changing the speed, and having a large guild size (100) with multiple research levels would be fun

Post by LordFirefall » Tue Oct 02, 2012 2:36 pm

This is war. Spies are a fact of life. Practice good OPSEC and you can minimize their effect.

Post by Benfrom300 » Tue Oct 02, 2012 1:18 pm

W100 will certainly be interesting. If only playmesh could prevent those dishonorable coalitions from using spies to gain intel about guilds, I mean won't bother me in w100 I will have a guild full of trusted members no matter the size since I'm joining with far more than 100 people lol.

Post by anvicom » Tue Sep 18, 2012 10:25 am

As I know some of players are coward and scare to play with different members. They just try to gather the same members in previous world and go to play in world 100. It is not fun any more and I will not play in world 100 with those cowards. Playmesh should random pick the nickname so that they would not know each other. That is how the world start from beginning.

Post by Duke24 » Sun Sep 16, 2012 11:24 am

Who from W1-5 is joining W100?

Post by Mickeltopia » Fri Sep 14, 2012 8:47 pm

The learning curve for n00bs will mean most of them will lose, I say they open W101 the same time W100 opens. That way players can decide if they want to join the epic W100, or the beginner W101.

Post by Tezza » Tue Sep 11, 2012 4:11 am

Some really awesome players coming into W100 as guild size again set to 100. Tough learning curve for nub's in this world.

Post by gemini0019 » Mon Sep 10, 2012 6:35 pm

Now the question is if they will cap w100 at 30k or if they will allow 60k. I know a ton of people who plan on joining.

Post by Fritzsche » Mon Sep 10, 2012 5:50 pm

100 has been confirmed.

Post by Tezza » Mon Sep 10, 2012 6:45 am

Your leading game designer has possibly not factored in a key point. Those going into world 100 are already experienced. Whole guilds are jumping from earlier worlds. The point of my original suggestion to set the guild limit at 100 was to put all players in unfamiliar ground. Adapting to a guild size that none are used to makes it a level playing field.

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