Post by PwnLaw » Tue Nov 06, 2012 4:11 am
Kingjason666 wrote:Wow Pwnlaw this thread must have got under your skins have never seen you respond to those that become food so much. I guess you are trying to give hope to the FarmVille players that have no idea this is a team game. A single player can be ranked number 1. A guild can be ranked number 1 early. But in the end valor is the most brutal game I have ever seen. My ps3 has become nothing more than a DVD player since I found the valor. I have conq most games ever made and nothing anywhere even comes close to valor. Yes my guild has won a world and we are hard into w100 the superworld. And I love it. I spend many many many fours a day making sure my guild is safe. And we you rookies out thier join a guild that values Amy active player regardless of points. Cause valor winning valor is about being a family. FarmVille is a 1 player game.
Threads like this are a good opportunity to lay out how I view the core of Valor. These threads do not exist in other games, because they're focused on different things than Valor. Many other games focus on building but never really answer the bigger question: Why are you building a castle and an army in the first place? For them there is just a means to a means, no means to any particular end. I view the other games in this genre as doing Valor a grave disservice by training people to not care about their decisions or their broader strategy. For Valor, the goal is very clear: destroy everyone and everything that isn't you (or otherwise allied to you).
Ideally, this message can start hitting the gaming community a bit more broadly. We're not for everyone, but for those looking for a truly competitive experience, we're happy to have you. As long as I'm Game Lead, that's the direction of Valor's design and I do not make apologies or compromises about it. I feel bad for some folks that stumble upon Valor without knowing what it is. Harsh lessons are learned. It takes a Valorian to continue.
Players who will be participating in the beta will be getting a very real sense for how much more competitive I'll be making things in the very near future (they'll be seeing a few of the more hardcore features). Hopefully the feedback from beta will give me a chance to continue working on game balance and debugging these features so they can make a strong positive impact when they hit main Valor. A lot of time and resources have gone into the revamp, and I can't wait to share it with everyone.
[quote="Kingjason666"]Wow Pwnlaw this thread must have got under your skins have never seen you respond to those that become food so much. I guess you are trying to give hope to the FarmVille players that have no idea this is a team game. A single player can be ranked number 1. A guild can be ranked number 1 early. But in the end valor is the most brutal game I have ever seen. My ps3 has become nothing more than a DVD player since I found the valor. I have conq most games ever made and nothing anywhere even comes close to valor. Yes my guild has won a world and we are hard into w100 the superworld. And I love it. I spend many many many fours a day making sure my guild is safe. And we you rookies out thier join a guild that values Amy active player regardless of points. Cause valor winning valor is about being a family. FarmVille is a 1 player game.[/quote]
Threads like this are a good opportunity to lay out how I view the core of Valor. These threads do not exist in other games, because they're focused on different things than Valor. Many other games focus on building but never really answer the bigger question: Why are you building a castle and an army in the first place? For them there is just a means to a means, no means to any particular end. I view the other games in this genre as doing Valor a grave disservice by training people to not care about their decisions or their broader strategy. For Valor, the goal is very clear: destroy everyone and everything that isn't you (or otherwise allied to you).
Ideally, this message can start hitting the gaming community a bit more broadly. We're not for everyone, but for those looking for a truly competitive experience, we're happy to have you. As long as I'm Game Lead, that's the direction of Valor's design and I do not make apologies or compromises about it. I feel bad for some folks that stumble upon Valor without knowing what it is. Harsh lessons are learned. It takes a Valorian to continue.
Players who will be participating in the beta will be getting a very real sense for how much more competitive I'll be making things in the very near future (they'll be seeing a few of the more hardcore features). Hopefully the feedback from beta will give me a chance to continue working on game balance and debugging these features so they can make a strong positive impact when they hit main Valor. A lot of time and resources have gone into the revamp, and I can't wait to share it with everyone.