Post by LordFirefall » Sun Nov 18, 2012 4:55 am
@Brad - I'm sensing by your responses that you're not particularly interested in hearing ways to deal with truce, so I'm replying more for the benefit of others. If you are interested, read on.
Truce has been around long before they did away with chaos, so your last argument doesn't hold water. Truce costs between $2.00 and $2.50, depending on how much gold you buy. Assume at least 1 person per world uses it, each day. At 108 worlds, that's $78-98k a year. Any idea what a good programmer or QA person commands for salary in the Bay Area? The very real implication of doing away with truce means PlayMesh has less money to spend on programmers and other staff.
While I personally don't like truce, I deal with it. As I write this, I've just launched on an opponent who used truce to escape my guild's relentless onslaught, for a brief 24 hours. It merely delayed his demise by 48 hours - time enough to rebuild more offensive troops.
Before you again complain about PlayMesh trying to make money off a great game (and kill yet another electron on exclamation points), ask yourself one thing. When was the last time you spent money to support this game?
@Brad - I'm sensing by your responses that you're not particularly interested in hearing ways to deal with truce, so I'm replying more for the benefit of others. If you are interested, read on.
Truce has been around long before they did away with chaos, so your last argument doesn't hold water. Truce costs between $2.00 and $2.50, depending on how much gold you buy. Assume at least 1 person per world uses it, each day. At 108 worlds, that's $78-98k a year. Any idea what a good programmer or QA person commands for salary in the Bay Area? The very real implication of doing away with truce means PlayMesh has less money to spend on programmers and other staff.
While I personally don't like truce, I deal with it. As I write this, I've just launched on an opponent who used truce to escape my guild's relentless onslaught, for a brief 24 hours. It merely delayed his demise by 48 hours - time enough to rebuild more offensive troops.
Before you again complain about PlayMesh trying to make money off a great game (and kill yet another electron on exclamation points), ask yourself one thing. When was the last time you spent money to support this game?