Post by MyName999 » Fri Dec 14, 2012 5:33 am
KMT wrote:Orlor, please read the others threads we already did about valor issues: who has many cities has big issue in managing incomings in new release because does not know were they are hitting till he finds the city/cities under attack entering and updating it or getting reports. It is not so difficult while you play with 10-20 cities but when you have hundreds of cities to check you often loose your city or get it leveled before you can find out attacks.
there is no way to play release 3.0 or 3.1 being able to manage incomings. You must have and old release to check incomings using old portal and then switching to new release going to city under attack, updating twice and maybe then you can see incomings and support the city in release 3.x
i can do it because i never updated HD valor so i use updated NotHD and old HD Valor. otherwise best advise is: NOT DOWNLOAD Trial by sword until incomings bug is fixed.
About new features?
- i liked Valor because it required strategy. which strategy do you need to play a 2hr lasting world? No thanks.
- New little worlds of 1-5K players each? Too fast, no strategy in choosing which troop to develop: why do you continue to make 1 tier level worlds? so again no thanks
- zoomable map and graphical movement? cool ideas proposed by players. i will enjoy them once you introduce them in old worlds BUT no bigger lags or new issues due to those cosmetic updates.
maybe you have good feedback from new players or people enjoying new features. i cannot see how many players join little or speed worlds but i am collecting frustration of old players, exactly like GTCW
- Just FYI, drop in a SpeedWorld without strategy, and you'll last 10 minutes. But yeah, it's nearly antoher game than usual Valor, so another strategies to try.
- I like having 1-5k players, mostly actives, than 50k with just 1% actives after a month, and lots of barbed cities to take. I like fighting players, not empty cities. And 1-5k players worlds may last 5-8 month I think, till it end (the end is clearly ruled :-D); I think it's better than other worlds (world 1 is still on, and early worlds are fulfilled with plenty barbs, and having some players > 500 cities sim-citying and attacking a little bit each others).
- OK, there's lots of frustration, Human don't like changing his habits by nature, and new bugs appeared, several being really dangerous. But, I think it's worth, I like the new challenges and the way the game changes and evoluted.
I know, I think a lot, but I prefer thinking, and giving my though to PM people, than complaining ;-p
[quote="KMT"]Orlor, please read the others threads we already did about valor issues: who has many cities has big issue in managing incomings in new release because does not know were they are hitting till he finds the city/cities under attack entering and updating it or getting reports. It is not so difficult while you play with 10-20 cities but when you have hundreds of cities to check you often loose your city or get it leveled before you can find out attacks.
there is no way to play release 3.0 or 3.1 being able to manage incomings. You must have and old release to check incomings using old portal and then switching to new release going to city under attack, updating twice and maybe then you can see incomings and support the city in release 3.x
i can do it because i never updated HD valor so i use updated NotHD and old HD Valor. otherwise best advise is: NOT DOWNLOAD Trial by sword until incomings bug is fixed.
About new features?
- i liked Valor because it required strategy. which strategy do you need to play a 2hr lasting world? No thanks.
- New little worlds of 1-5K players each? Too fast, no strategy in choosing which troop to develop: why do you continue to make 1 tier level worlds? so again no thanks
- zoomable map and graphical movement? cool ideas proposed by players. i will enjoy them once you introduce them in old worlds BUT no bigger lags or new issues due to those cosmetic updates.
maybe you have good feedback from new players or people enjoying new features. i cannot see how many players join little or speed worlds but i am collecting frustration of old players, exactly like GTCW[/quote]
- Just FYI, drop in a SpeedWorld without strategy, and you'll last 10 minutes. But yeah, it's nearly antoher game than usual Valor, so another strategies to try.
- I like having 1-5k players, mostly actives, than 50k with just 1% actives after a month, and lots of barbed cities to take. I like fighting players, not empty cities. And 1-5k players worlds may last 5-8 month I think, till it end (the end is clearly ruled :-D); I think it's better than other worlds (world 1 is still on, and early worlds are fulfilled with plenty barbs, and having some players > 500 cities sim-citying and attacking a little bit each others).
- OK, there's lots of frustration, Human don't like changing his habits by nature, and new bugs appeared, several being really dangerous. But, I think it's worth, I like the new challenges and the way the game changes and evoluted.
I know, I think a lot, but I prefer thinking, and giving my though to PM people, than complaining ;-p