Post by Bbloksma » Mon Dec 31, 2012 9:10 am
Now remember, just going to a city and waiting for everything to synchronize will take about 10 sec. So if the attack is at the 100th city it will take about 1000 sec, over 15 min, To find the city. That may not be a problem in world 61 where the unit speed is factor 1 so a scholar attack to a next door city will take at least 25 min but... In world 100 with a world factor 2 and a unit speed factor 3 everything can be over in under 5 min.
So even if I am active in the world and know about it the instant the attack is launched, I might still be too late with my defense simply Valor does not allow me to find where the attack is taking place. :-(
Playmesh, I am sorry you did not get to play long enough in W100 to experience the problems of us players in the real game. Please have at least one beta world where you start with 100 fully build cities so you can experience that part of the game.
This new multy-city-management that PawnLw talks about might be the solution, I sure hope you tested it properly because right now it is no fun to have a 100+ cities in an active world.
Now remember, just going to a city and waiting for everything to synchronize will take about 10 sec. So if the attack is at the 100th city it will take about 1000 sec, over 15 min, To find the city. That may not be a problem in world 61 where the unit speed is factor 1 so a scholar attack to a next door city will take at least 25 min but... In world 100 with a world factor 2 and a unit speed factor 3 everything can be over in under 5 min.
So even if I am active in the world and know about it the instant the attack is launched, I might still be too late with my defense simply Valor does not allow me to find where the attack is taking place. :-(
Playmesh, I am sorry you did not get to play long enough in W100 to experience the problems of us players in the real game. Please have at least one beta world where you start with 100 fully build cities so you can experience that part of the game.
This new multy-city-management that PawnLw talks about might be the solution, I sure hope you tested it properly because right now it is no fun to have a 100+ cities in an active world.