Post by Wolf-Kingdom » Sat Jan 26, 2013 12:00 pm
I think that a general removing of beginner's protection for everyone that restarts a world, would be too much sitting duck as posted somewhere else.
I understand from this tread why this would be an improvement to gain the victory conditions in a given world. In other words you want to save the wining guilds the "boring mop up work" and that happens after the world has some age and the world population has been reduced to some point.
Make a respawn in a mostly decided world not very attractive and treat them as if they were new players with demanding activity from them so their cities would not be treated as abandoned ones and disappear.
Let me explain what I mean:
From start on all stays as we know it today.
- Someday the world reaches some development marker (my suggestion would be the top 10 guilds gain together a set point limit) and now the respawns have to be active or like at the start of world get moped up by inactivity check.
- When the world population has been decimated to 70% (only my suggestion) beginner’s protection is removed and player gets a warning that he will be respawing without beginner's protection if he continues with respawn protocol and naturally the possibility to abort.
- Has the world population been reduced to 30% (again only a suggestion) then the possibility to respawn is deactivated and all remaining players are informed per mail, world rank info or something like that.
This demands for sure more programming than just deactivate beginner's protection, but I hope that would increase the competition and speed of the game.
I think that a general removing of beginner's protection for everyone that restarts a world, would be too much sitting duck as posted somewhere else.
I understand from this tread why this would be an improvement to gain the victory conditions in a given world. In other words you want to save the wining guilds the "boring mop up work" and that happens after the world has some age and the world population has been reduced to some point.
Make a respawn in a mostly decided world not very attractive and treat them as if they were new players with demanding activity from them so their cities would not be treated as abandoned ones and disappear.
Let me explain what I mean:
From start on all stays as we know it today.
- Someday the world reaches some development marker (my suggestion would be the top 10 guilds gain together a set point limit) and now the respawns have to be active or like at the start of world get moped up by inactivity check.
- When the world population has been decimated to 70% (only my suggestion) beginner’s protection is removed and player gets a warning that he will be respawing without beginner's protection if he continues with respawn protocol and naturally the possibility to abort.
- Has the world population been reduced to 30% (again only a suggestion) then the possibility to respawn is deactivated and all remaining players are informed per mail, world rank info or something like that.
This demands for sure more programming than just deactivate beginner's protection, but I hope that would increase the competition and speed of the game.