Post by LordFirefall » Mon Feb 04, 2013 5:38 am
AceDragon – They are working on a way to help us – mass scholarship purchasing. As far as constructing a framework that allows you to go negative, I disagree with that. In a way, I believe it is intended to be hard when you get to 1000+ cities. Look at all the large empires in history; they typically fell apart after a while. As far as interrogating scholars, think of it this way, scholars are zealots and help convert the local populace to your side. Ever try to convert a zealot? Doesn’t work. General troops don’t care who’s side they fight on, but hardcore ones do. That’s why its fitting they should die when a city changes hands. All the hardcore loyalists are typically put to the sword by the conquering army.
I get that old worlds are tedious and everyone is using negative scholars to compete with the others using negative scholars. What I don’t get, is why everyone who is using it seems to want to screw over all the newer worlds by keeping them. We need this fixed in worlds beyond 20-30, to ensure the worlds up to 12X don’t end up like those.
AceDragon – They are working on a way to help us – mass scholarship purchasing. As far as constructing a framework that allows you to go negative, I disagree with that. In a way, I believe it is intended to be hard when you get to 1000+ cities. Look at all the large empires in history; they typically fell apart after a while. As far as interrogating scholars, think of it this way, scholars are zealots and help convert the local populace to your side. Ever try to convert a zealot? Doesn’t work. General troops don’t care who’s side they fight on, but hardcore ones do. That’s why its fitting they should die when a city changes hands. All the hardcore loyalists are typically put to the sword by the conquering army.
I get that old worlds are tedious and everyone is using negative scholars to compete with the others using negative scholars. What I don’t get, is why everyone who is using it seems to want to screw over all the newer worlds by keeping them. We need this fixed in worlds beyond 20-30, to ensure the worlds up to 12X don’t end up like those.