Both sides of this argument are 100% correct. Firefall is correct that quark needs to make money. Nikhil is correct
that gold is somewhat of an unfair advantage in early world uber competitive play.
Firefall is correct that rich people with busy lives use gold to compensate for time they cant play the game. However, I have played with a guy who is the CEO of 4 companies and is a very busy man, yet only spent his gold (to my knowledge) on instaspy, queue extender, and reveal incoming. He was one of the biggest, fastest growing players ive ever met, even though he was very busy with work. It is possible to be busy in Real Life yet still be competitive in the game. Hell when I worked 10 hr days with absolutely no access to my phone during work, I was still able to keep up, and my guild covered my ass when i was at work. Im not a heavy gold spender.
As for allowing gold users to spend gold during competitions and competition worlds, thats completely asinine. I completely understand that its a huge advantage for Quark to make money. But if I was running Quark my competition worlds would be either gold-limited or gold-banned. Some of the biggest gold spenders are those who can be on 20 hrs a day. How is that fair at all? Its not. People who play with skill get destroyed by those who spend gold.
Example: World A11. Guy spends gold as well as having the added advantage of starting with 2 cities due to a glitch. His guild goes to war with my guild, filled with first time players that I am teaching how to play. My guys are using what I taught them and their natural talent while this guy is completely clueless and is spending gold out his butt(rate of growth required
Speed ups) Not sure how many in his guild were spending but they got big ridiculously fast. It was impossible for players using skill and no gold to overcome agressive gold spenders early in the game. We managed to bloody their nose and gave them a tough fight for 3 weeks but when you can cap cities and use gold to get them to troop building stage quickly, you eventually overcome any defender much less 16
eople fighting for their lives.
A11 was a competition world. Gold users won the top tiers of the competition, then came and destroyed everyone else. It was the perfect example of why competitions in valor are a complete and utter joke. It rewards gold users for spendig their way ahead of everyone.
If you guys want a fair and balanced world, dont go to the guild world. Quark will never put a daily cap on how much gold you can spend each day, even in the interest of balanced gameplay. "Competitions" are just money earning strategies and "guild worlds" are just competitions on steroids (=more money for quark). Gold users will spend way more gold than they usually do.
Stick to the low profile worlds and you wont have to deal with that.
Firefall, before you say that most gold spenders dont spend enough to get that far ahead, at least on android, they do. Its been a while since I roamed the IOS worlds but I remember a plethora of gold spenders there as wel.
Both sides of this argument are 100% correct. Firefall is correct that quark needs to make money. Nikhil is correct
that gold is somewhat of an unfair advantage in early world uber competitive play.
Firefall is correct that rich people with busy lives use gold to compensate for time they cant play the game. However, I have played with a guy who is the CEO of 4 companies and is a very busy man, yet only spent his gold (to my knowledge) on instaspy, queue extender, and reveal incoming. He was one of the biggest, fastest growing players ive ever met, even though he was very busy with work. It is possible to be busy in Real Life yet still be competitive in the game. Hell when I worked 10 hr days with absolutely no access to my phone during work, I was still able to keep up, and my guild covered my ass when i was at work. Im not a heavy gold spender.
As for allowing gold users to spend gold during competitions and competition worlds, thats completely asinine. I completely understand that its a huge advantage for Quark to make money. But if I was running Quark my competition worlds would be either gold-limited or gold-banned. Some of the biggest gold spenders are those who can be on 20 hrs a day. How is that fair at all? Its not. People who play with skill get destroyed by those who spend gold.
Example: World A11. Guy spends gold as well as having the added advantage of starting with 2 cities due to a glitch. His guild goes to war with my guild, filled with first time players that I am teaching how to play. My guys are using what I taught them and their natural talent while this guy is completely clueless and is spending gold out his butt(rate of growth required
Speed ups) Not sure how many in his guild were spending but they got big ridiculously fast. It was impossible for players using skill and no gold to overcome agressive gold spenders early in the game. We managed to bloody their nose and gave them a tough fight for 3 weeks but when you can cap cities and use gold to get them to troop building stage quickly, you eventually overcome any defender much less 16 :p eople fighting for their lives.
A11 was a competition world. Gold users won the top tiers of the competition, then came and destroyed everyone else. It was the perfect example of why competitions in valor are a complete and utter joke. It rewards gold users for spendig their way ahead of everyone.
If you guys want a fair and balanced world, dont go to the guild world. Quark will never put a daily cap on how much gold you can spend each day, even in the interest of balanced gameplay. "Competitions" are just money earning strategies and "guild worlds" are just competitions on steroids (=more money for quark). Gold users will spend way more gold than they usually do.
Stick to the low profile worlds and you wont have to deal with that.
Firefall, before you say that most gold spenders dont spend enough to get that far ahead, at least on android, they do. Its been a while since I roamed the IOS worlds but I remember a plethora of gold spenders there as wel.