Valor speed world discussion

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Expand view Topic review: Valor speed world discussion

Post by Dieformason » Sat Apr 06, 2013 2:39 pm

AnarcNeedsHelp wrote:There are many ways Quark can stop it from happening. One being as I previously mentioned. Monitoring the games and if an account is conquered by another account with a minimal KSA or KSD and the same 2 accounts exchange cities in a future world with no KSA or KSD ban both accounts temporarily. With the length of bans increasing for future occurances.

Or

Have some kind of moderator watching the troop movements from each city in every speed world and if it appears a player is using multiple accounts (merging them with no troop loss, or using one account to clear and the other to cap cities) kick the offending players out of the world before they win.


There are new speed worlds every 3 hours. There's no way they can monitor them all.

Post by MechaStorm » Sun Mar 31, 2013 11:48 pm

Wait... Nvm I just saw the next line abt same thing happening again

Post by MechaStorm » Sun Mar 31, 2013 11:45 pm

@anarch. One problem with that solution could be the event that playerA had sent his troops out to cap playerB. Then playerC notices that playerA has his troops out and caps playerA. Tht would cause minimal playerC to obtain a low ksa. If the bans occur on playerC as a result that would be unjust to him/her

Post by AnarcNeedsHelp » Sat Mar 30, 2013 4:47 pm

Dieformason wrote:I don't know guys, while I think that bringing two accounts is a great disadvantage I believe most could pull off a title. There's no way to fix it so we will just have to wait.

we could all have an unspoken bond that when we jump in we all kill the person with two accounts first ;)


There are many ways Quark can stop it from happening. One being as I previously mentioned. Monitoring the games and if an account is conquered by another account with a minimal KSA or KSD and the same 2 accounts exchange cities in a future world with no KSA or KSD ban both accounts temporarily. With the length of bans increasing for future occurances.

Or

Have some kind of moderator watching the troop movements from each city in every speed world and if it appears a player is using multiple accounts (merging them with no troop loss, or using one account to clear and the other to cap cities) kick the offending players out of the world before they win.

Post by LordFirefall » Fri Mar 29, 2013 4:53 pm

I already do that when I can.

Post by Dieformason » Fri Mar 29, 2013 12:19 pm

I don't know guys, while I think that bringing two accounts is a great disadvantage I believe most could pull off a title. There's no way to fix it so we will just have to wait.

we could all have an unspoken bond that when we jump in we all kill the person with two accounts first ;)

Post by LordFirefall » Thu Mar 28, 2013 12:08 pm

iOS only ATM.

Post by greyshadow » Wed Mar 27, 2013 8:14 pm

Seems that isn't available on my Tablet. Interesting.

Thanks for your assistance.

Post by LordSeaice » Tue Mar 26, 2013 6:53 pm

AnarcNeedsHelp wrote:As far as the number of players in speed worlds I think there has been a major decline in the population that frequents speed worlds. My first speed world was 293 and it had 25 players. There was always 20-25 players in a speed world when I first started playing, but the number of people that continuously exploit using multiple accounts has turned people with only 1 account off to playing. I would say that currently the average speed world I join has 5-10 players which is sad. I would prefer to play against 25 every time, but that won't happen again unless Quark puts an end to multiple accounts. Currently it's not illegal it's just an exploit like any other exploit( negative scholars, Chaos, etc.) and no exploit is illegal unless Quark makes it banned.


The only way to counter this is to team up or take your own second or third account in. Would like to see them stopped as its meant to be a 'free for all'. You can look at it like the old chaos theory that it is there to be exploited, until it's rectified.
Would like to see higher participation in SW's too as most times is under 10 players.

Post by LordSeaice » Tue Mar 26, 2013 6:40 pm

greyshadow wrote:Where does one find the speed worlds to enter?


Click....
>Portal, >Worlds, > Speed

can take a few seconds for the current SW to appear.
SW opening times are in VT...
02:00, 05:00, 08:00, 11:00, 14:00, 17:00, 20:00, 23:00

Rego stays open for 30 mins. You will want to register with more than a 10 mins left if this is your first time joining one. Make sure you enter a city and troop setup cause the standard one isn't great. After rego closes there will be 5 mins between that and when the game actually starts.

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