Does anyone else feel like quark has just straight up abandoned us?

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Expand view Topic review: Does anyone else feel like quark has just straight up abandoned us?

Post by Imya » Mon Feb 17, 2014 2:31 pm

Orlor wrote:We continue to work on things behind the scenes including some bug fixes.

The reason for the guild world change is to make sure there are actually new guild worlds.
If this change wasn't made the wait for a new guild world would of been way too long.

There should actually be some news in the future about some new "stuff" coming for
Valor.

I will get more into detail about that once I am able to.


How about letting anyone thats won a 1k or 5k world just join any new 1k or 5k guild world. Just have the guild world be for players that have won a world or are you worried then there would be no one for non guild worlds? It makes it hard for friends that are in different worlds to sync up their guild worlds in the current system.

Post by Rhazen » Mon Dec 30, 2013 11:25 pm

Lets be honest, what the only decent change u have seen in 2+ yrs of playing... Barb conquering, everything else has been easy sinple tweaks that get advertised as cool "brand new worlds"... Titan (no gold), lone wolf (no guild) point hoarder (nothing new, lol) valor has become a cash cow to fund other games while we faithfully play year after year with stuff in "development"

Post by becoop » Mon Dec 30, 2013 10:25 pm

Yes, it's reasonable to believe they woud deliver smaller chunks at a more rapid pace. That's actually the better model.
http://en.m.wikipedia.org/wiki/Iterative_and_incremental_development

Post by Benfrom300 » Sun Dec 08, 2013 1:31 am

Bbloksma wrote:When they changed the city navigation to what it is now they also said we would have filters for the list. That way we could easily find all the cities that: (for instance)
Have incoming attacks
Have scholars
Have max resourses
Etc.
My favourite would be the option to tag a city and have about 5 different tags that I can name myself. One of the tags would be "building" and in a 3-level forge world I would have a list called "forge changes". Quark cannot determine for me in which cities I still want to build build something, which is why it is important to have the option to (un)tag a city.
I have been waiting for them to release filter options for a long time now, I sure hope it will come soon.


You're referring to MCM, a feature they have had in development for some time, but we don't have a timeline as to when it will be released. Many people want this, along with mass scholarship purchase. But ask yourself, what's more important, the game being fully functional or a few additional features that further decline it's functionality because they were rushed?

Post by Bbloksma » Sat Dec 07, 2013 2:44 pm

When they changed the city navigation to what it is now they also said we would have filters for the list. That way we could easily find all the cities that: (for instance)
Have incoming attacks
Have scholars
Have max resourses
Etc.
My favourite would be the option to tag a city and have about 5 different tags that I can name myself. One of the tags would be "building" and in a 3-level forge world I would have a list called "forge changes". Quark cannot determine for me in which cities I still want to build build something, which is why it is important to have the option to (un)tag a city.
I have been waiting for them to release filter options for a long time now, I sure hope it will come soon.

Post by Br0wncoat » Wed Dec 04, 2013 8:40 am

That's what we like to feel. No timeline and continued, "we're working on it" and "it's coming".

Post by Benfrom300 » Thu Nov 28, 2013 7:52 am

LordFirefall wrote:Unfortunately, I also understand why they're not giving us a set timeline (or even a fuzzy one), like they've done in the past.


-.- leave them guessing eh :P

Post by LordFirefall » Tue Nov 26, 2013 7:40 pm

You've read the threads, so you know I feel strongly about the issue. I can say I'm satisfied Quark is working the fixes. I can also say I don't think they've diverted people from Valor to Champs (or forgotten us). Unfortunately, I also understand why they're not giving us a set timeline (or even a fuzzy one), like they've done in the past.

Post by MidevilMonk » Tue Nov 26, 2013 7:05 pm

LordFirefall wrote:Quark has stated they are focused on multi-city management and stability (they've posted that in multiple threads). They've posted in various places that they are still working it. As Ben mentioned, its not going to happen quick.


I apologize for my misunderstanding. The reason for my views are that the last thread I could find talking about multi-city management was started over a year ago (Multi-City Management) and a couple months ago you started one, stating they were going to be focusing on champs and not doing anything new or listening to Lions/GM (The Future of Value).

Post by LordFirefall » Tue Nov 26, 2013 5:11 pm

MidevilMonk wrote:At least at that time we knew they were looking at it. All they needed to do is state that they are making improvements here, not an ultimate fix. I understand that players with large amounts of cities will always suffer from not being able to see incoming instantaneous, but there should always be ways to work around it or improvements that can be made. If the amount of data/processing is to difficult to send it down and assign it to a city. A portal like page could always be created specifically for this purpose. Of course this would be something that would require a lot of development time, but knowing this was being worked on would be an improvement.

Also, there is the old caveat of stating improvements are pending changes to Quark staff/developmental goals and are not guaranteed to be delivered.

I would be a huge fan of them posting a poll on their Facebook page asking us which feature they should work on next. Then they could spend part of their time working on that with a weekly/monthly blog in which we could give feedback and things of that nature. That way they still interact with the community and we know that they are still here :)


Quark has stated they are focused on multi-city management and stability (they've posted that in multiple threads). They've posted in various places that they are still working it. As Ben mentioned, its not going to happen quick.

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