Post by OckhamsRazor » Fri Mar 16, 2012 12:06 pm
My apologies, but that's a cop out, TT. If everyone wants to sit around and pretend that it is intended for this to occur and as such only this or that class of people can survive, then yippee, whatever. A jar of cookies for all you war winners. Meanwhile, the game mechanics could still use a little tweaking.
The truth is, it works the way it does because there's no code to make it work any other way. And there ought to be if this is to be a robust war game. Not only should ally scholars turn supportive, but so should any extras you send to insure a take-over that wind up not being needed but are already on their way. I.e. If a scholar of yours takes a city, and one you sent right after takes it a second time. I'm sorry - that isn't a "game mechanic," it's just something that is probably scheduled to be added but hasn't made it up the priority list, yet.
My apologies, but that's a cop out, TT. If everyone wants to sit around and pretend that it is intended for this to occur and as such only this or that class of people can survive, then yippee, whatever. A jar of cookies for all you war winners. Meanwhile, the game mechanics could still use a little tweaking.
The truth is, it works the way it does because there's no code to make it work any other way. And there ought to be if this is to be a robust war game. Not only should ally scholars turn supportive, but so should any extras you send to insure a take-over that wind up not being needed but are already on their way. I.e. If a scholar of yours takes a city, and one you sent right after takes it a second time. I'm sorry - that isn't a "game mechanic," it's just something that is probably scheduled to be added but hasn't made it up the priority list, yet.