Post by ChuckThePlant » Sun Dec 09, 2012 3:14 am
I think Slaskio provided a good analysis of it, but the important part in his response that he brings up is it's all in how you view the game, how you choose to play and strategize. Even without scholars, cavalry, and war machines, there can be an advantage in producing more resources and troops, not to mention I think the new barbs cities look pretty cool. On the flip side, it is an up front cost to cap a barb, takes a decent amount of upkeep in time and resources to upgrade, and it can be harder to hold onto than a normal city since enemies don't need scholars to take it away from you. If you find that capping barbs is useless, go ahead and save your troops and resources for once you get a scholar, but I guarantee you everyone else at the party is going for the barbs, and all things put to the side, having another city, even a weaker city, is still a slight edge. If you're gonna let them gain that edge without a fight, you may be the one losing in the end.
Happy Strategizing!
I think Slaskio provided a good analysis of it, but the important part in his response that he brings up is it's all in how you view the game, how you choose to play and strategize. Even without scholars, cavalry, and war machines, there can be an advantage in producing more resources and troops, not to mention I think the new barbs cities look pretty cool. On the flip side, it is an up front cost to cap a barb, takes a decent amount of upkeep in time and resources to upgrade, and it can be harder to hold onto than a normal city since enemies don't need scholars to take it away from you. If you find that capping barbs is useless, go ahead and save your troops and resources for once you get a scholar, but I guarantee you everyone else at the party is going for the barbs, and all things put to the side, having another city, even a weaker city, is still a slight edge. If you're gonna let them gain that edge without a fight, you may be the one losing in the end.
Happy Strategizing!