Post by Asplundh » Wed Jun 13, 2012 4:00 pm
Scouts cannot be "killed," only "captured." Only Scouts can "capture" enemy Scouts. To capture enemy Scouts, attackings Scouts must have a numerical superiority. Defending Scouts need either a numerical superiority or a defensive modifier (behind walls, for example).
If you scout/attack a city with NO walls and there are 100 level 1 enemy Scouts in the city, you need to attack with 101 level 1 Scouts of your own. In this example, you have a numerical advantage of 1 Scout, who would survive and report back to you.
In the mid to late game, it is not uncommon to find 600+ level 2 or 3 Scouts resident in an enemy city, behind a level 25 Wall. It would take 1,000+ level 2 or 3 Scouts to successfully Scout that enemy city, or you come buy an Instant Spy.
Scouts cannot be "killed," only "captured." Only Scouts can "capture" enemy Scouts. To capture enemy Scouts, attackings Scouts must have a numerical superiority. Defending Scouts need either a numerical superiority or a defensive modifier (behind walls, for example).
If you scout/attack a city with NO walls and there are 100 level 1 enemy Scouts in the city, you need to attack with 101 level 1 Scouts of your own. In this example, you have a numerical advantage of 1 Scout, who would survive and report back to you.
In the mid to late game, it is not uncommon to find 600+ level 2 or 3 Scouts resident in an enemy city, behind a level 25 Wall. It would take 1,000+ level 2 or 3 Scouts to successfully Scout that enemy city, or you come buy an Instant Spy.