Formula for Influence

Post a reply

Confirmation code
Enter the code exactly as it appears. All letters are case insensitive.
Smilies
:) :confused: :mad: :( :p ;) :D :o :rolleyes: :cool: :eek:

BBCode is ON
[img] is ON
[flash] is OFF
[url] is ON
Smilies are ON

Topic review
   

Expand view Topic review: Formula for Influence

Post by Kloc » Mon Jul 22, 2013 3:08 pm

I'm working on calculator on my valor website that will be able to do that. I'm still working on the equation right now but I'm getting very close.

Post by tommyneder » Mon Jul 22, 2013 12:45 pm

what about a Barb simulator on Valor?
leven City Hall + troops count in a wave + waves count + Wall = Time of conquering + influ of wave + troops lost.

How usefull is that :)
But maybe it's too hard to make it on valor..

Post by Kloc » Fri Jul 19, 2013 3:27 pm

I'm getting closer to the formula. Using data points I've gathered the equation fits a logarithmic trend.

http://valor.azurewebsites.net/Influence

Post by MyName999 » Thu Apr 18, 2013 5:57 am

About what determine the influence, it's ONLY survivor's attack power AND City Hall level.

Ok luck and moral influence on how much troops are killed, so on survivors numbers, but as indirect influe, as defending troops and walls do...

Post by MyName999 » Thu Apr 18, 2013 5:54 am

I'm not sure any formula does exist...

I created a Excel sheet in order anyone to give/see data about influence. See there:

https://docs.google.com/spreadsheet/ccc?key=0Ap-Arc566n7tdEVOVF9OcFZSRktRRENUeE02aHJsOWc#gid=0

Post by RS406 » Tue Apr 16, 2013 10:26 pm

Kloc, did you ever come up with a formula? I am also interested in finding a formula for this calculation.

Post by Kloc » Thu Jan 17, 2013 10:42 am

It wouldn't be just used for non-player barbs. I'd use it to plan attacks on player barbs more then non-player barbs.

Post by LordFirefall » Thu Jan 17, 2013 8:38 am

Krumbz613 wrote:Wow, that seems a little over the top on planning against a non-player barb. As for the formulas that you have already put into a spreadsheet, we use battle planner from the App Store. Calculates your time and coordinates launch times for all your city's at once!


I haven't used Battle Planner in a long time, but last I did, it had a finite limit in cities, and you had to setup all your attacks to get the data. I use excel, and I only have to input the target coord and the desired land time and everything else is done. Mine even computes merchant walk time, which Battle Planner didn't.

As far as a lot of planning for a non-player barb, you gotta use everything at your disposal to get ahead of the enemy ;)

Post by Krumbz613 » Thu Jan 17, 2013 5:12 am

Wow, that seems a little over the top on planning against a non-player barb. As for the formulas that you have already put into a spreadsheet, we use battle planner from the App Store. Calculates your time and coordinates launch times for all your city's at once!

Post by Kloc » Thu Jan 17, 2013 12:24 am

a level 1 City Hall only needs 100 attacking berserkers doing a total of 5000 damage to the city to inflict the full 20 points of influence damage; whereas, a level 20 City Hall would only take 1 point of influence damage from those same 100 attacking berserkers and would need 6000 berserkers doing a total of 300,000 damage to the city to inflict the full 20 points of influence damage.


This gives me an idea but I want the exact formula. Something like Total attack * luck - defense * city hall lvl = influence (i know that's wrong). I have an excel sheet that can calculate walk time for any two coordinates based on distance formula, unit speed, world speed, and specific unit speed. These thing use simple formulas. I want to calculate exact influence so I can plan assaults on barbs better.

Top