Post by Dixxie » Fri Feb 10, 2012 3:19 am
Ok, before I go into the whole programming logic of this, can you tell me why it was designed this way?
If I have 5 scholars built up, and want to take a city with a ridonkulous travel time, why would it be designed so that I have to wait and see if I get the city with 4 attacks, -vs- risking the loss of a scholar, if I sent 5?
The whole premis of a scholar is to capture an enemy town. Why would it be set up to capture my own town, if I just took it with the previous attack?
I would think, by default, it would just recognize the city is mine, and have a null effect, and return to the sending city.
Ok, before I go into the whole programming logic of this, can you tell me why it was designed this way?
If I have 5 scholars built up, and want to take a city with a ridonkulous travel time, why would it be designed so that I have to wait and see if I get the city with 4 attacks, -vs- risking the loss of a scholar, if I sent 5?
The whole premis of a scholar is to capture an enemy town. Why would it be set up to capture my own town, if I just took it with the previous attack?
I would think, by default, it would just recognize the city is mine, and have a null effect, and return to the sending city.