Defense cities

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Expand view Topic review: Defense cities

Post by Duke24 » Sat Apr 07, 2012 3:26 pm

Yeah. I don't worry about defense.

Post by Rats » Sat Apr 07, 2012 9:07 am

It may be fast but look at it like this 6424 x 50 (defense against infantry) is 321200 defence with no wall

5000 guards x 140 (defense against infantry) is 700000 without a wall

It may be fast but the guardian isn't to far behind the knight in terms of speed
And there power at defense is much better than a knights

Attacking wise the knight would win however if ur under heavy attack ur guild is gonna have to send some major reinforcements cause those knights are gonna drop like rocks and it takes like a week to rebuild

Post by Duke24 » Fri Apr 06, 2012 8:51 pm

Yeah. Been a while since I had only knights but I think knights alone with 4,506 farm taken up by buildings (43,399 points) you have 19,272 left. Divided by 3 = 6424 knights. that's fast and worthy support.

Post by Rats » Fri Apr 06, 2012 8:00 pm

In my defense cities I just make guardians I have used all lancers and sents before and they proved to be useless cause they could never get to the city under attack untill after the city got taken lol

Post by Duke24 » Fri Apr 06, 2012 11:19 am

timeoutmode wrote:Only 10 people for a lvl 15 hiding place? Do you level down your city hall to 25? Is it worth it to max your workshop, stable , and barracks?

I max out everything to get the 43,399 points. As you can see in my sig, I now have 181 cities and am developing a new basic blueprint involving 4000 zerks, with an unknown amount (as of now) of scouts, knights, and guards. The hiding place lvl15 takes 3 people to build, so I estimated about 10 for the total farm impact from lvl 1-15.

Post by Behr52 » Sun Apr 01, 2012 6:04 pm

I love this idea since I started this game now I'm constructing 4 defensive citys

Post by timeoutmode » Sat Mar 31, 2012 3:27 pm

Only 10 people for a lvl 15 hiding place? Do you level down your city hall to 25? Is it worth it to max your workshop, stable , and barracks?

Post by Duke24 » Sat Mar 31, 2012 1:56 pm

In total hiding places cost maybe 10 people. I have all offense as I am in the number 2 guild with over 7,000,000 points. The guild ahead of me and a majority of top 20 guilds are in my alliance. 162 cities with a basic blueprint of 4000 gaurds, 2350 zerks, and 75 scout with plenty of room for scholars.

Post by Msavard » Sat Mar 31, 2012 11:03 am

Hiding places are a waste.

In my attack cities I always have some lancers/ sentries... Then 60pct zerks and 40pct knights

In my defensive cities I have the same lancers/sentries then I produce guards exclusively. They are the best mobile defense force due to their speed and power.

Stagger your defensive cities evenly around your kingdom. I have 3 defensive cities, 6 offensive cities and 1 hybrid because it is off on its own a bit.

Post by timeoutmode » Sat Mar 31, 2012 8:31 am

Is it a good idea to demolish all my hiding places?

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