Sun Tsu's Art of War

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Expand view Topic review: Sun Tsu's Art of War

Post by Jucamol » Sun Dec 18, 2011 6:37 pm

All combat is based on deception.

Sun Tzu.

Post by Jucamol » Sun Dec 18, 2011 6:30 pm

All combat is based on deception.

Sun Tzu.

Post by Emet » Sun Dec 18, 2011 2:52 pm

Your troops are important too, know who you can trust, if you suspect someone is a spie, give them false info. You should also keep your members happy, aka don't be a jerk to them, and they won't give your enemys info (seems like common sence to me). Discipline is important too, but not so much on this game, no one really dies, and units can easily be rebuilt. However, it does still apply.

Post by Pooptypants » Sat Dec 17, 2011 8:34 pm

Sun tzu said " the only way to know the disposition of ones enemies forces is thru the actions of a man"
I was able to turn a man inside an enemy guild who fed us invaluable intel re troops tactics n resources.
When we pulled him out the effect on their collective morale was quite profound.
Undermined their confidence.
After which i Was able to restore temp peace in our sector.
This is a tangible application of sun tzus philosophy.

Post by Emet » Sat Dec 17, 2011 7:30 pm

Also, Dayton I completely agree with you about thereof thing. Honor cannot be faked. I used to play ebony (much like this game), I was on my way to becoming a good player, although I was only mediocre. I had about 200k points (low for this game) when I was attacked by a player with well over 7 million points. Obviously he had 'forgotten' honor. But is story does have a happy ending. I called in some favors from old friends, they took some of the best city's in the game from him. ( turns out they were waiting for a chance to get this guy XD) to thank me, they gave me one of them.

Art of war

Post by Emet » Sat Dec 17, 2011 7:20 pm

There are many ways, the use of spies for example, use members of your guild to spy on your enemy's, find out when and where they plan on attacking, and feed them false information. Terrain doesn't effect as much. But one thing that does make a difference, is the person, if your trying you are tring to give, or gain support in a war, target a player who is short tempered, send him mail that will make him angry, he will attack out of anger, making you seem like the good guy. Pride is also a major factor. Target someone's pride, and they will almost always strike back.one final tip from the art of war, deception, deceive your enemy whenever possible, attack one city to draw attention ff your real target,if you get news of an enemy strike on one of your city's, send your troops to another city before his scouts arrive.mthen when they do, send them back. He'll send troops enough to wipe the city with the false troop count, and his troops will be decimate( make sure you leave a believable amount of troops in the city) after his waves hit, and are wiped out, he'll be open for an attack.

Post by Aramir » Tue Dec 06, 2011 5:39 pm

I enjoyed it also. Keep it coming.

Post by Tim » Tue Dec 06, 2011 10:47 am

Hi Daytonwaters, I liked reading those posts. Thanks for the valuable contribution.

Post by Daytonwaters » Sun Nov 27, 2011 2:53 am

One last thought. Someone alluded to this earlier. We have a saying in the Infantry - NO PLAN SURVIVES CONTACT. Actually, and leaders use that as a crutch because the other half of that goes IS NOT AN EXCUSE FOR FAILING TO PLAN.

To borrow from Mike Caro, your plan is your bouy in the ocean. When it all goes bad, you have a basis from which to adapt and a PUBLISHED ENDSTATE (what victory looks like). Without it, you're just flailing against waves and will eventually be overcome.

Okay, my instructor flashback is over. 

Post by Daytonwaters » Sun Nov 27, 2011 2:44 am

I was surprised to see this thread. One of the things that caused me to fall in love with this game is the ability to apply real-world principles of war. Of course, modern principles are an evolution of Sun Tsu's brilliant work, but i was greatly impressed by how this game allows a General to actually be a commander. Also, since we are dealing with REAL PEOPLE (players), leadership principles are equally important. Great tactics do not help a poor leader. A good leader, with a basic knowledge of principles of war, who knows the difference between strategy and tactics will find this game very rewarding. For those looking to develop those areas, this a fantastic bloodless exercise that carries some real value in life.

I've been playing for 11 months. One thing I have learned is that people with little or no values in the game, are very likely that way in life. You can't fake honor. Either you have or you don't. As much time as this game consumes, the real person emerges thru his play. That being said, it's just as likely those without such guidelines in their personal lives, will probably be very poor leaders, lousy followers and clueless tacticians. I like to call them PREY. They will eventually be cut from their herd. As in real life, being alone on the VALOR battlefield is a certain death sentence. So even DARWINISM has a role here.

A brief study online of the principles of war will help the non-military mind become a good tactician in this game. (MASS and ECONOMY OF FORCE are continually applicable here and greatly affect guild wars.)

What a great game and online community! Thanks for letting me chime in 

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