Guaridian vs Wall

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Expand view Topic review: Guaridian vs Wall

Post by TheWolfWarrior » Sat Apr 14, 2012 2:00 pm

25 wall and you only send Guards?

Where are your Rams and Ballistas?

Post by Michael2 » Thu Apr 12, 2012 11:18 am

I have a theory to explain that, but I'd need to now the stats of a Lvl 4 wall.
Here's my theory:
When you attack each troop type with the exception of scouts has the same percentage of loss. So when you send 3 types of units the amount of defense gets divided in 3 between each unit type. So that would mean that the defense was to low to have any losses.

Post by Wh0r » Thu Apr 12, 2012 10:20 am

So explain this:

100 guardians vs a lvl 4 wall: 2 guardians are lost.
1000 guardians vs a lvl 4 wall: 2 guardians are lost.
20 Zerks + 20 Knights + 20 Guardians vs a lvl 4 wall: no troops are lost.

Post by Michael2 » Wed Apr 11, 2012 8:13 am

Assuming that the city is empty the guards lost equals the walls basic defense (1270) times by the defensive bonus (125%[2.25]) divided by attack strength of the guard (115). Factor in luck as well and the most amount of guards you can lose is 33 with a wall Lvl 25. Therefore the escort only needs to be around 75 guards knowing that the scholar dies if half the escort dies.
Hope this helps :)

Post by Rats » Tue Apr 10, 2012 6:36 pm

I have no idea but I do know that If u lose half ur escort troops then the scholar dies

Guaridian vs Wall

Post by Death Star » Tue Apr 10, 2012 3:20 pm

I know this probably gets asked a lot, I know that if you wanna conquer a city with lv25 walls- you usually send 250 Guards+1 scholar.
Soo... Is it (Wall Levelx10= Guardians) to not lose any guardians or the scholar

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