Post by Austin » Mon Apr 30, 2012 10:14 pm
I disagree with your view that chaos is bad or unrealistic. And I welcome any argument. In my opinion, chaos is like a defensive blockade. I see this happening a lot in real life military situations. I had a 20,000 point city attacked by a player with 200,000+ points. My guild first sent troop support and we fought off wave after wave of assaults of 4,000 and 5,000 troops each, plus scholars. After losing 3 scholars, (1 got through), the attacks stopped; but then, started up again. After six hours of assaults, the guild employed chaos. How many times, in real world conflict, have we seen super powers send massive naval power, and air support, to prevent further attacks on a small ally? This allows them the opportunity to receive relief aid, rebuild there inferstructure, and recover from the onslaught of a bully. Chaos allowed me a respit that was dearly needed. You propose as an alternative, to let the little guys fight it out against foes ten times ther size. I don't think so. I suppose you think that a guild should only be allowed to send troop support. Again I disagree. Not only were all of my troops wiped out, but my guild members lost thousands of troops before using chaos. In a " realistic" military conflict, if you can prevent the loss of troops,(your own or your ally's), by a defensive blockade and massive show of force, that's the option that any would chose. If you want the game to be more realistic, how about sanctions against players who attack city's less than 1/10th there size? And no, the reduced morale of the attacking giant does not balance things out. Reducing the morale of 3,000 knights and 3,000 guards attacking 800 lancers and 800 sentrys, doesn't amount to squat. Without protections like chaos, this game would be ruled only by those who land in their world first, an new players would never have a prayer. Your comments?
I disagree with your view that chaos is bad or unrealistic. And I welcome any argument. In my opinion, chaos is like a defensive blockade. I see this happening a lot in real life military situations. I had a 20,000 point city attacked by a player with 200,000+ points. My guild first sent troop support and we fought off wave after wave of assaults of 4,000 and 5,000 troops each, plus scholars. After losing 3 scholars, (1 got through), the attacks stopped; but then, started up again. After six hours of assaults, the guild employed chaos. How many times, in real world conflict, have we seen super powers send massive naval power, and air support, to prevent further attacks on a small ally? This allows them the opportunity to receive relief aid, rebuild there inferstructure, and recover from the onslaught of a bully. Chaos allowed me a respit that was dearly needed. You propose as an alternative, to let the little guys fight it out against foes ten times ther size. I don't think so. I suppose you think that a guild should only be allowed to send troop support. Again I disagree. Not only were all of my troops wiped out, but my guild members lost thousands of troops before using chaos. In a " realistic" military conflict, if you can prevent the loss of troops,(your own or your ally's), by a defensive blockade and massive show of force, that's the option that any would chose. If you want the game to be more realistic, how about sanctions against players who attack city's less than 1/10th there size? And no, the reduced morale of the attacking giant does not balance things out. Reducing the morale of 3,000 knights and 3,000 guards attacking 800 lancers and 800 sentrys, doesn't amount to squat. Without protections like chaos, this game would be ruled only by those who land in their world first, an new players would never have a prayer. Your comments?