Conquering large barb cities

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Expand view Topic review: Conquering large barb cities

Post by RunningBear » Sun Nov 11, 2012 5:15 am

The I break into super large B.C. Is first send scouts, once I get the report look for how much the resources are very big. Yes then what is the wall size, if it's 21-24 I will only send in Ballista 100 or so with one or to scouts. Must continue doing this until B.C. Wall is down enough so once I send in my troops each time with scouts giving me the amount of information on how much resources I took and remaining. That's the way I farm those big boys B.C. Good luck hoping this has help you.

Post by yllom001 » Sat Nov 10, 2012 7:45 am

I would hit the wall to decrease losses, but with a big enough force of knights and guards, you could probably take it down with the walls and light losses.

Post by Jona » Thu Oct 11, 2012 10:41 pm

I don't think you should send much rams because if you want to have that city you'll have to rebuild the wall

Post by MechaStorm » Fri Oct 05, 2012 4:29 pm

what world is this on? and what are the coords? i can see if i can take a look for you

Post by Gionzau » Fri Oct 05, 2012 6:29 am

Dude!
When you sent troops last time and lost a heap there must have been some default troops. Now they're gone you have more than enough troops. Use the simulator, you can take it with minimal losses the bigger the escort. And yes, don't send rams and ballisters in their own.

Post by korey27 » Fri Sep 07, 2012 2:49 pm

In my experience you must send units with them. When attacking you are going to lose units. Its apart of it. Unless you attack a player who has not logged in and has 1085 points no units, no walls. But the more you send the less you will lose.
If you are into stats check out the Help page 'units overview' and then keep track of the defense the wall provides and you will get a guesstimate on how good the defense is on the city you are attacking. But when attacking a city that has less points
most of the time, if you look at your morale and luck, it's always lower and the luck is sometimes in the negative. I'm sure that plays a part.

Post by DudeCorp » Fri Sep 07, 2012 3:30 am

I think I set 10 rams alone to a barbarian city last week, just so I could have that question answered myself. It was something like a level five wall and I lost all my rams.

Post by Biwin » Fri Sep 07, 2012 1:32 am

Thanks for the advice all - one last quick question in regards to clearing a city's wall:

Can I send waves of rams/ballistas targeting the wall alone without suffering heavy losses? (assuming there's no enemy troops at the city in question.) Or do I have to send other units with them to protect them?

Post by korey27 » Thu Sep 06, 2012 2:46 pm

Whatever your unit of choice for offense your units will suffer if there is that wall there. And I sometimes wonder about luck and if you have a barb city with no wall and no troops and you happen to lose a guy, maybe he just go tired and fell over dead along the way, bad luck right. Take care of that wall and send scholar with offensive units and you should have no problem. Other than that If you are trying to conquer this terrible 10,000+ barb city with no deaths then luck should play apart. Just be happy it wont attack you back or send its barb buddies at you with scholars. Crazy if you were the first guy to get his city taken by barbarians huh.. hmmm

Post by Biwin » Wed Sep 05, 2012 10:33 pm

Knights eh? I haven't built any of those since I gained access to Guardians. I know their attack is stronger but the difference seems minimal compared to the defense advantages on a guardian. But I digress - is there any reason my scouting reports are showing 0 troops? Do BCs have invisible troops or something?

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