Attacking someone bigger

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Expand view Topic review: Attacking someone bigger

Post by Stark Bledfast » Wed Jan 25, 2012 10:15 am

100k? I'd be interested how you managed to fit that many bodies within your barracks! Sounds like a Guinness Book of World Records accomplishment! :)

Post by Remy3000 » Wed Jan 25, 2012 9:50 am

5k or 100k, the specific numbers don't matter too much, the plan should still work if I do it right

Post by Stark Bledfast » Wed Jan 25, 2012 9:21 am

To each their own. :)

Post by Valorgamer » Wed Jan 25, 2012 8:24 am

U say that stark but I don't see why with enough numbers a mix of lancers sentries guardians ram and zerks you wouldn't be successful, after all once the Walls gone lancers are the best troops vs cav sentries vs inf etc zerks in my opinion are pointless

Post by Stark Bledfast » Wed Jan 25, 2012 7:10 am

5k lancers? That's not an attack... :)

Post by Remy3000 » Wed Jan 25, 2012 1:27 am

I think I have a way to figure out if he's using gold to spy my attacks before they land. I will send about 5 attacks at roughly the same time, each to a different city. Only one attack will be real though, the others will just have1 lancer each, the real one will have about 5k lancers. By travel time they will all look the same to him if he's not using gold. But if the city that is getting the real attack is prepared with extra reinforcements, then that means he spied it using gold. I just have to make sure I send enough scouts with each attack to get a report back.

Post by DaddyBat » Tue Jan 24, 2012 8:50 pm

This seems easy and
Difficult.
If you have guild support: attack his main city with token
Troops. The first attack should be a quick scout and the rest slower troop movement
Wait
As soon as he send retaliation attacks look for timing to determine if it's scouts or worse. If scouts send your troops to a close city and wait it out if not proceed to enlist support from your guild. This works GREAT if he scouts you low and your guild supports you huge. He smashes his troops on your city and leaves one
Or more cities open to full attack. Send clearing waves, then scholars then have your guild chaos the city

Post by Stark Bledfast » Tue Jan 24, 2012 10:12 am

You may be right as I've never been in a position to both attack and send support to a city.

But I believe this is the case.

Post by Valorgamer » Tue Jan 24, 2012 9:56 am

Oh ok I miss understood the tactic then, I was pretty certain you can't support a city under chaos

Post by Stark Bledfast » Tue Jan 24, 2012 9:52 am

Valorgamer: It doesn't prevent support. Attack waves and support waves each have their own separate caps. At least this is what has been posted on these forums. What it does do is prevent a guild member from leaving his guild and having his guild mate's attack him with 1 ram attack waves to prevent *you* from attacking with scholar waves.

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