Post by WiZaRdOfOz » Fri Mar 09, 2012 6:40 pm
sentries and lancers:useless on offence unless enemy is unitless or has a small army.can be used for farming close cities due to their slow speed.mostly used for defence and supporting close cities.having too many of them means not being able to attack with that city.
knights and berserkers are glass cannons.per pop,barb has the highest attack,followed by knight and then guardian,but are slow and defensively weak units.you may even get conquered by lancers and sentries with too many of them.only one use: attack.good for attacking lancer heavy defences.weak to sentry heavy armies.lousy support.
knights are the same thing,except that it has increased movement speed and haul capacity and slightly better defence(but still mediocre) which makes it excellent for farming and attacking.better against
sentry based defences but weak to lancer based defences.again, too many knights weaken your overall defence,you may need another close city to specialize in lancers and sentries for support.
guardians are an interesting mix of both offence and defence.if your cities are far apart and you want them supported,guardians are the way to go. any other option is too slow or defensively weak.can be used to complement knights and berserkers in attack.just keep in mind that they cost more to build and take more pop.
sentries and lancers:useless on offence unless enemy is unitless or has a small army.can be used for farming close cities due to their slow speed.mostly used for defence and supporting close cities.having too many of them means not being able to attack with that city.
knights and berserkers are glass cannons.per pop,barb has the highest attack,followed by knight and then guardian,but are slow and defensively weak units.you may even get conquered by lancers and sentries with too many of them.only one use: attack.good for attacking lancer heavy defences.weak to sentry heavy armies.lousy support.
knights are the same thing,except that it has increased movement speed and haul capacity and slightly better defence(but still mediocre) which makes it excellent for farming and attacking.better against
sentry based defences but weak to lancer based defences.again, too many knights weaken your overall defence,you may need another close city to specialize in lancers and sentries for support.
guardians are an interesting mix of both offence and defence.if your cities are far apart and you want them supported,guardians are the way to go. any other option is too slow or defensively weak.can be used to complement knights and berserkers in attack.just keep in mind that they cost more to build and take more pop.