Post by Stark Bledfast » Tue Feb 21, 2012 2:59 pm
TO be successful, you need enough troops to kill all the other city's troops. Sending a scout first will (usually) tell you how many troops they have, and what level wall they have for defense. Once you have that information, enter it into the battle simulator and do some random tests until you find the amount of troops you need to send.
To take over a city you need an Academy which will build scholars. Every scholar you send, upon a successful attack, will reduce the loyalty of a city by 20%-30%. Loyalty regenerates at approximately 3% per hour (but this is contingent upon a world's speed). If you have multiple scholars then you need to only send 1 scholar per attack wave. If you send 2 or more in a single attack then only the first one will lower a city's loyalty.
For gold, whatever you want. Spending gold is not a requirement to play.
TO be successful, you need enough troops to kill all the other city's troops. Sending a scout first will (usually) tell you how many troops they have, and what level wall they have for defense. Once you have that information, enter it into the battle simulator and do some random tests until you find the amount of troops you need to send.
To take over a city you need an Academy which will build scholars. Every scholar you send, upon a successful attack, will reduce the loyalty of a city by 20%-30%. Loyalty regenerates at approximately 3% per hour (but this is contingent upon a world's speed). If you have multiple scholars then you need to only send 1 scholar per attack wave. If you send 2 or more in a single attack then only the first one will lower a city's loyalty.
For gold, whatever you want. Spending gold is not a requirement to play.