Discussion for 2.0 Valor Changes

Post a reply

Confirmation code
Enter the code exactly as it appears. All letters are case insensitive.
Smilies
:) :confused: :mad: :( :p ;) :D :o :rolleyes: :cool: :eek:

BBCode is ON
[img] is ON
[flash] is OFF
[url] is ON
Smilies are ON

Topic review
   

Expand view Topic review: Discussion for 2.0 Valor Changes

Coorinated Attacks

Post by Jake19redsox » Thu Aug 02, 2012 1:37 pm

Will you guys be making an option in the future where u can send an attack to hit at a specific time. For example, a clearing wave takes a lot less time to reach a city than a scholar wave does. So you would be able to make an attack that will automatically send at a certain time to hit when you want it to. This would make it a lot easier to attack from multiple cities and coordinate attacks with guild members without having to set alarms to remind you or wake you up in the middle of the night to send the attack.

Post by Bladnach » Mon Jun 11, 2012 2:49 pm

Sorry if this issue have been raised before.
The map 'update' is waste of time - load time!!
Since 2.0 you have to wait for the game to load map.
The clouds are nice to watch once - after that its just a pain. A game so 'slowly' do not want extra waiting time added by watching clouds. Really, cmon.
If that cant be fixed - please give us our old map back.

Post by PwnLaw » Mon Jun 11, 2012 3:03 am

Anadrin wrote:So i'm a bit confused as to how this new competition system works. Is the 750 gold ACTUALLY the gold that buys you que-extenders and speed-ups? And are the coins only valid in the world you received them? Because I can see this easily becoming a problem with players joining every world just to get coins and use them on the overpowered stuff you can buy (as in.. Everything)


It's the real gold. These are bonanza worlds (infrequent high payout competitions that we hold in conjunction with major events). The "standard" competitions feature far lower payouts and fewer concurrent competitions. We certainly don't want people in the game purely to farm gold from competitions, but we do want them to be a fun bonus for the particularly dedicated in any given world.

As for the actual payouts on any particular competition -- we'll vary them a lot depending on a number of factors (number of players in a world, difficulty of competition, number of payout slots, etc.).

We thought bonanzas were a fun way to introduce a feature we put a lot of work into. :D

Post by morningstar » Sat Jun 09, 2012 5:27 pm

When will competitions be available

Post by Anadrin » Sat Jun 09, 2012 11:13 am

So i'm a bit confused as to how this new competition system works. Is the 750 gold ACTUALLY the gold that buys you que-extenders and speed-ups? And are the coins only valid in the world you received them? Because I can see this easily becoming a problem with players joining every world just to get coins and use them on the overpowered stuff you can buy (as in.. Everything)

Post by starhammer » Fri Jun 08, 2012 10:44 am

Inkie16 wrote:Have the competitions started in world 74? I'm not seeing any


They will start a short time after World close. 74 still has some room left before the population cap is reached.

Post by Inkie16 » Fri Jun 08, 2012 9:07 am

Have the competitions started in world 74? I'm not seeing any

Post by PwnLaw » Thu Jun 07, 2012 2:47 am

JasonKot wrote:What is wrong ? :(
I have not any competitions :/
World 27


Starting on world 73+. We're running bonanzas on 73-74 to celebrate Valor 2.0. Prior worlds will be incorporated into competitions in the near future. Definitely drop by the new worlds and try to get in on the bonanza though. :D

Post by JasonKot » Thu Jun 07, 2012 1:49 am

What is wrong ? :(
I have not any competitions :/
World 27

Post by PwnLaw » Thu Jun 07, 2012 1:19 am

animo42 wrote:the problem with the crashing issues has been taken cared of thanks to orlor. i did what he said. deleted valor hd then reinstalled the previous version valor only. its running smoothly now. tnx playmesh people


I'll give Orlor a jump high five tomorrow.

Top