Post by bananabandana » Thu Dec 20, 2012 6:39 pm
First off, thanks to everyone who submitted responses that included their preferred city naming scheme! It has greatly affected our perspective on multicity management, which leads me to my second point:
Multicity Management is currently being worked on by our design team! Hooray! There are a lot of different opinions on which features take priority when it comes to multicity management, but I can guarantee that the feature implemented will address many of the concerns players have for managing multiple cities while maintaining a cohesive play experience.
Kingjason666 wrote:Filters and stuff don't matter once you get over a 1000 city's. What u need then is a way to mass do troop building and scholarships and find incomming attacks.
When you have over 1000 cities filters could mean the world to you, because they would enable you to organize your cities to do mass recruit, scholarship purchase, and finding incoming attacks.
First off, thanks to everyone who submitted responses that included their preferred city naming scheme! It has greatly affected our perspective on multicity management, which leads me to my second point:
Multicity Management is currently being worked on by our design team! Hooray! There are a lot of different opinions on which features take priority when it comes to multicity management, but I can guarantee that the feature implemented will address many of the concerns players have for managing multiple cities while maintaining a cohesive play experience.
[quote="Kingjason666"]Filters and stuff don't matter once you get over a 1000 city's. What u need then is a way to mass do troop building and scholarships and find incomming attacks.[/quote]
When you have over 1000 cities filters could mean the world to you, because they would enable you to organize your cities to do mass recruit, scholarship purchase, and finding incoming attacks.