New Troop Idea: Trojan Horse

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Expand view Topic review: New Troop Idea: Trojan Horse

Post by Vasasalo » Fri Mar 23, 2012 5:50 am

The Troops could count as one army and if they were sent by dif people then the spoils would be split. No scholars allowed in them.

Post by Vasasalo » Fri Mar 23, 2012 5:48 am

Also if multiple ones show up at the same time... The popup counts for all of them so if they all have troops in it you just invited a lot of troops behind your walls for a party

Post by Vasasalo » Fri Mar 23, 2012 5:45 am

If they choose not to bring it in, if it has troops those troops fight as normal from outside the wall and prob die. If it was empty they both loose the resources

Post by Vasasalo » Fri Mar 23, 2012 5:43 am

Make it deconstructable. That way if a city takes it in it can get the resources from it.
Also make it undetectable so it just shows up outside their wall. When they go to the city it's at. It provides a popup that asks the player if they want to bring it inside and open it. Two things could happen from here:
If the player that sent it left it empty you get the resources. If the player that sent it put troops in it they would fight without the wall bonus.

Post by Tooltip » Thu Mar 22, 2012 7:17 pm

The name should be changed, if everyone knows its a Trojan horse it's no longer a Trojan horse.

Post by Percy1324 » Thu Mar 22, 2012 1:27 pm



Post by Notch » Wed Mar 21, 2012 8:11 pm

I like it :)

Post by Avalon Zentrifuge » Tue Mar 20, 2012 10:36 pm

I think thats a good idea.


New Troop Idea: Trojan Horse

Post by Percy1324 » Tue Mar 20, 2012 5:44 pm

I was thinking this troop could be constructed in the workshop. It could take a lot of resources to construct and have a low attack with a high defense. It's purpose would be to carry a certain amount of infantry units and decrease their walking speed, transporting them quicker.

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