Balance suggestions

Post a reply

Confirmation code
Enter the code exactly as it appears. All letters are case insensitive.
Smilies
:) :confused: :mad: :( :p ;) :D :o :rolleyes: :cool: :eek:

BBCode is ON
[img] is ON
[flash] is OFF
[url] is ON
Smilies are ON

Topic review
   

Expand view Topic review: Balance suggestions

Post by Naita » Fri Apr 06, 2012 3:07 am

These suggestions are good..... However.... If chaos is removed, there needs to be an alternate way of defending a newly conquered city. I raised this before. Given that you can't send support till after you have conquered, it can be impossible to defend a city without chaos (they can just have an ally (sister guild) send 2 scholars at the city just before you conquer it, and bang it's gone back to them !).

Also..... Valor need to realize that the number of attacks will drop by 95% if they remove chaos ! Think of the server time that will be saved !

Don't remove chaos!

Post by Ravean » Tue Apr 03, 2012 2:45 am

Hi all!
I see the balance suggestions made are mainly concentrated on getting rid of CHAOS abuse.
I agree that abusing chaos is so annoying and makes hard to conqueror the city but I don't agree at the minimizing or removing chaos, and the effect it does. Just look at it from other point.
1) This is long running game. Just imagine you are playing in your world for a year. And during this period at least once you plan to go somewhere, will be very busy or so on, so wont be able to play about a week or two. When u come back u see that u are done. All your work, all what you achieved is lost. Will u continue playing a game if you know that in a year period u will be at least once or twice away for some periods, which will most probably cause u to loose ur cities and being out in your world? I know you can loose it even if your team is abusing chaos, but there is a more chance that if your guild makes smart and correct actions they will have more chances to protect u even against big guilds. Which give a chance for comeback and makes game more strategic and gives a opportunity for guilds with teamwork, well timing, strategic choices etc. CHAOS is a part of game, part of strategy.
2) For the smart players chaos is not so much problem. If one city is under chaos there is always other cities. Make them guess which city is your real target, send a lot of troops all around with only 1 lancer. Isn't it the real strategy? Most people like this game because of that kind of moments, because of mind games, teamplay, treators, spies, politics all around. The General is not the one who just chose the closest city and start attacking it like a crazy. Prove that u are the real general hide ur targets, make your opponent unaware, make sudden very well timed
attacks and so on.

Post by Barbaros » Mon Apr 02, 2012 9:05 am

Jokerman79 wrote:I think the number of incoming and outgoing should be relative to the size of the city. A tiny city can't have the same number of commanders as a larger one. This would better reflect real war.


It would give reason for players to max their cities in points. Rather then not building a lot of building and focus on troops.

Post by Joker79 » Fri Mar 30, 2012 5:01 pm

I think the number of incoming and outgoing should be relative to the size of the city. A tiny city can't have the same number of commanders as a larger one. This would better reflect real war.

Post by Barbaros » Wed Mar 28, 2012 9:20 am

Taking chaos out completely would be nice and incoming attacks should have a delayed warning system. Because how do they know a attack is coming from 48 hours away. Perhaps make incoming attacks show up when attacks are closer. 12-24 hours away or make it based on scouts.

Post by Destroyer75 » Tue Mar 27, 2012 3:23 pm

I say just leave stuff alone I like it how it is

Post by RumatO » Tue Mar 27, 2012 8:20 am

2 and 4 are really welcome

Post by Vasasalo » Sat Mar 24, 2012 7:38 am

That being said I do like some of your suggestion about the canceling the closest. The problem with this though would make a close city untakable. If someone was chasing mine I'd just send enough attacks to cancel out all their attacks or get my guild mates to help.

Post by Vasasalo » Sat Mar 24, 2012 7:36 am

It's not a switch they can just throw. The entire game is woven around chaos so just dele letting it isn't an option. They've been looking at this for along time. Try using the search if you want to see the other ones. Chaos can work both ways though. If you are being attacked your fellow guildies can put you in chaos and if you want to attack you can put your own attack in chaos. Yes is sucks at times but if someone or a guild is coordinated enough chaos isn't needed and won't help.

Post by Wirewyrm » Thu Mar 22, 2012 6:14 pm

Please fix chaos soon. An interim fix of any kind, while you're working on a permanent solution, would be great. The game is near unplayable now. Just reduce commanders per town and/or enforce attack range limit, anything!

Top