Account sitter

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Expand view Topic review: Account sitter

Post by Tooltip » Mon Mar 26, 2012 8:44 pm

What were the caveats of that system? How was it balanced? Was there abuse?

Personally, I don't want to weaken the usefullness of spies. That's why I prefer a warning system over a sitter system. Good spies are rare. The spy has a lower chance of being picked, if the spy does act, the spy will probably be found out.

In other words, should the player be absent, that player should look more like a sitting duck rather than turtle with hydra heads.

Post by Vasasalo » Mon Mar 26, 2012 4:28 pm

I don't. I'm usually very bored. So since you asked for one... 😁 👎

Post by twood1 » Sun Mar 25, 2012 3:44 pm

Because it is on iPad... No other reason. Look it up: Travian... It is doing VERY well. It also has three different tribes you can pick from each with different attributes and unit variations that add a cool twist. Don't worry, this is my last post on the topic so you can keep your random thumbs down useless response to yourself if you have nothing else constructive to add.

Post by Vasasalo » Sat Mar 24, 2012 7:30 pm

And yet you are here on this game instead... 👎

Post by twood1 » Sat Mar 24, 2012 7:56 am

Vasalo, I understand that is your opinion but I have seen it work and work well, and the nice thing about a sitter as backup as opposed to a AFK setup is everything continues like normal for both you AND your enemies who can continue to press attacks and take your cities. It was so universally supported on a different game the request was actually to be able to have TWO sitters per account (which they then implemented)

Post by Tooltip » Sat Mar 24, 2012 7:43 am

This is slightly different. If none of your troops survive, they can't warn the nearest 5 players.

In AFK mode this applies to all your cities. It's hard to micromanage who has what cities tripwires especially on such short notice.

Post by Vasasalo » Sat Mar 24, 2012 7:30 am

But if you have one already in place it will do that already right? Just takes a guilty that actually cares enough to offer support to send you 3 troops.

Post by Notch » Sat Mar 24, 2012 2:53 am

Yes i like that idea as well

Post by Tooltip » Fri Mar 23, 2012 9:09 pm

I could see people going AFK to escape a coordinated strike.

I was thinking more of tripwire network. If you set yourself AFK, if you are attacked, if you have any surviving troops, they automatically contact the 5 nearest guild mates.

Post by Vasasalo » Fri Mar 23, 2012 9:00 pm

Honestly it shouldn't be implemented. That is what support from your guild is for to help when you can't.

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