Post by Ravean » Tue Apr 03, 2012 2:45 am
Hi all!
I see the balance suggestions made are mainly concentrated on getting rid of CHAOS abuse.
I agree that abusing chaos is so annoying and makes hard to conqueror the city but I don't agree at the minimizing or removing chaos, and the effect it does. Just look at it from other point.
1) This is long running game. Just imagine you are playing in your world for a year. And during this period at least once you plan to go somewhere, will be very busy or so on, so wont be able to play about a week or two. When u come back u see that u are done. All your work, all what you achieved is lost. Will u continue playing a game if you know that in a year period u will be at least once or twice away for some periods, which will most probably cause u to loose ur cities and being out in your world? I know you can loose it even if your team is abusing chaos, but there is a more chance that if your guild makes smart and correct actions they will have more chances to protect u even against big guilds. Which give a chance for comeback and makes game more strategic and gives a opportunity for guilds with teamwork, well timing, strategic choices etc. CHAOS is a part of game, part of strategy.
2) For the smart players chaos is not so much problem. If one city is under chaos there is always other cities. Make them guess which city is your real target, send a lot of troops all around with only 1 lancer. Isn't it the real strategy? Most people like this game because of that kind of moments, because of mind games, teamplay, treators, spies, politics all around. The General is not the one who just chose the closest city and start attacking it like a crazy. Prove that u are the real general hide ur targets, make your opponent unaware, make sudden very well timed
attacks and so on.
Hi all!
I see the balance suggestions made are mainly concentrated on getting rid of CHAOS abuse.
I agree that abusing chaos is so annoying and makes hard to conqueror the city but I don't agree at the minimizing or removing chaos, and the effect it does. Just look at it from other point.
1) This is long running game. Just imagine you are playing in your world for a year. And during this period at least once you plan to go somewhere, will be very busy or so on, so wont be able to play about a week or two. When u come back u see that u are done. All your work, all what you achieved is lost. Will u continue playing a game if you know that in a year period u will be at least once or twice away for some periods, which will most probably cause u to loose ur cities and being out in your world? I know you can loose it even if your team is abusing chaos, but there is a more chance that if your guild makes smart and correct actions they will have more chances to protect u even against big guilds. Which give a chance for comeback and makes game more strategic and gives a opportunity for guilds with teamwork, well timing, strategic choices etc. CHAOS is a part of game, part of strategy.
2) For the smart players chaos is not so much problem. If one city is under chaos there is always other cities. Make them guess which city is your real target, send a lot of troops all around with only 1 lancer. Isn't it the real strategy? Most people like this game because of that kind of moments, because of mind games, teamplay, treators, spies, politics all around. The General is not the one who just chose the closest city and start attacking it like a crazy. Prove that u are the real general hide ur targets, make your opponent unaware, make sudden very well timed
attacks and so on.