Hiding Place: Take it out the game!

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Expand view Topic review: Hiding Place: Take it out the game!

Post by JonnyBoy101 » Sat Apr 07, 2012 10:44 pm

And doesn't really hide anything cuz at each level it hides the same amount. So if u knew what level hide how much it's pointless. If ur scouts are level two then u can see how many resources there hiding.

Post by DeathViruzX » Sat Apr 07, 2012 9:16 pm

How about just making the hiding place hold more resources? Seriously. At the end of the game where resources just flood your 500K warehouse 10K worth of hiding isn't gonna be useful when an enemy sends thousand of knights at your doorstep to plunder all your resources.

Post by Gwynbleidd » Sat Apr 07, 2012 7:33 pm

how abput replacing the hiding place wiht a refinery. it does basic reaserach in wood, steel, iron etc in terms of improving particular aspects such as defense against military/cavalry etc, of all or selected units. similar to the upgrades in the forge, however each type of refinery can grant only one set of points like attack or speed etc. Preferably all of this being low cost in the begining as it would generally be wood and iron research but later it gets more expensive.

Post by Duke24 » Sat Apr 07, 2012 4:46 pm

That's what walls are for. And defense is good enough without a beast.

Post by ramorocks » Sat Apr 07, 2012 1:41 pm

I want a beast! that's super funny. I do agree though hiding places are a joke. I leave those and workshops til the very end.

adding a beast would be fun though. but only if city's buildings are maxed out. that would give us an incentive to max out buildings. because now there is none. maxing out city hall? useless! only buildings I really strive to max out are the resources, warehouse and wall. we need a beast!

Post by shadow9314 » Sat Apr 07, 2012 1:38 am

lmao... i want a pet dragon... THAT WOULD BE AWSOME!

Post by Orlor » Sun Apr 01, 2012 9:03 pm

Dragons!

I tell the devs/design team to put dragons in the game almost every day. Dragon lancers, Dragon Guardians, and Dragon scholars!

They don't listen to me for some reason...

Post by Mosser » Sun Apr 01, 2012 8:47 pm

I don't think they want to put mystical creatures in Valor. Lol. Nice try though. Hiding place does suck though.

Post by Mosser » Sun Apr 01, 2012 8:46 pm

I don't think the want to put mystical creatures in Valor. Lol. Nice try though. Hiding place does suck though.

Post by Joker79 » Fri Mar 30, 2012 4:48 pm

There should be lots of options for things you should do to configure your city. Not all should be smart or worthwhile.

If the hiding place were larger, it would be of strategic value.

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