No Guilds!

Post a reply

Confirmation code
Enter the code exactly as it appears. All letters are case insensitive.
Smilies
:) :confused: :mad: :( :p ;) :D :o :rolleyes: :cool: :eek:

BBCode is ON
[img] is ON
[flash] is OFF
[url] is ON
Smilies are ON

Topic review
   

Expand view Topic review: No Guilds!

Post by LordFirefall » Fri Jul 20, 2012 3:52 pm

I used to host a game where disabling in game email was an option. It was actually more of a disadvantage for most folks as you always have a few that are teamed up BEFORE they join, for the express purpose of exploiting the lack of communication amongst the other players. As for monitoring and banning, do you really think PlayMesh is going to assign someone the task of keeping players honest? Like they don't have enough to do...

Post by Fire820 » Fri Jul 20, 2012 2:21 pm

Thank you!

Post by Hiitsmeeeeeee » Fri Jul 20, 2012 12:09 pm

When 2 players right next to each other attack a nearby player weaker player do they get banned? If they both attack it looks coodinated and they get banned. After all I farm the same city as another player in a different guild. We don't message each other about it, it's just a coincidence. Does that mean we would get banned? What if I only attack a guy 1 hour away instead of 5 minutes. It just looks like I am playing strategically by not angering people near me. To monitors it also may look like I have a NAP with them. Do I get banned for that?

Basically as long as they have messages and player names people next to each other they will work together. If they can't message each other then they will go on Kakao and talk about a plan. Valor doesn't monitor Kakao, neither does it monitor other chat apps. There are plently of ways to also to make simple thing look like a coincidence.

One is the same as before, what if 2 players are attacking the same player. They go over Kakao and plan to attack a player on a different day. By that I mean one attacks today and the other starts the attacks tomorrow. It looks like a coincidence but they are attacking together. Again what if players in an area don't attack each other. It may look like coordination, but it may just be a coincidence. I am sure I have missed plenty of ways that people would innocently be banned and players could band together and make it look like coincidence.

Post by JGree » Fri Jul 20, 2012 4:06 am

How the **** does attacking another player with 2 or 3 coordinated, condensed, attacks look like a coincidence?

Post by Fire820 » Thu Jul 19, 2012 12:50 pm

Read mine. It will seem COINCIDENCE

Post by JGree » Thu Jul 19, 2012 11:50 am

PEOPLE BANDING TOGETHER WILL BE BANNED. Read my posts!!!!

Post by Fire820 » Thu Jul 19, 2012 8:11 am

Did you read my full post? I said people will always find ways around. And then I have examples! You can't tell me that those wouldn't seem coincidence. Take that with kakao. And you'll have people beating the system anyway

Post by JGree » Thu Jul 19, 2012 2:47 am

If you read my entire post, activity of BANDING TOGETHER will result in a ban. Because the map is smaller, it is easier to monitor and lag is reduced.

I'm just putting out suggestions, not what I want to see. I'm just trying to improve upon what everyone has already said. Suggestions is what this subforum was created for, so I intend to utilize it.

Post by Fire820 » Wed Jul 18, 2012 9:22 pm

JGree wrote:Make the map smaller, like this:

R0 R1 R2
R10 R11 R12
R20 R21 R22

And all solo, people banding together will be banned. There wouldn't be much to monitor, so there would be less lag, etc.


Have you not read what's been said? People will always find loopholes. So no guilds, no messages. People will still use kakao. No banding together. A couple joint ops here and there will just seem coincidence. And a few trades will seem the same. No attacks on each other can seem fear or coincidence. And then chain of events and you'll still have it. Just pointing it out

Post by JGree » Wed Jul 18, 2012 7:48 pm

If you can't beat em, join em!

Top