Post by Eldorren » Tue May 01, 2012 10:03 am
I sent an email suggesting a few ideas... I definitely agree that gold is overpriced. It's a disincentive to buy it, but then again... Great games like this aren't free and shouldn't be free... After all, the makers deserve to make money so they can continue to expand and improve the game, as well as provide server support, customer support, etc.. These things cost money, and I can't imagine that their revenue stream is optimal.
I suggest this... Static "free" play where the player is required to "buy" gold if they want it. Or.. subscription memberships that allow you to regen gold at a slow rate. Subscriptions would allow you to extrapolate future revenue and would be lower cost alternatives as a way to obtain gold. I think they would gain much more revenue this way and would have a less disgruntled player base where the gold issue is concerned.
I sent an email suggesting a few ideas... I definitely agree that gold is overpriced. It's a disincentive to buy it, but then again... Great games like this aren't free and shouldn't be free... After all, the makers deserve to make money so they can continue to expand and improve the game, as well as provide server support, customer support, etc.. These things cost money, and I can't imagine that their revenue stream is optimal.
I suggest this... Static "free" play where the player is required to "buy" gold if they want it. Or.. subscription memberships that allow you to regen gold at a slow rate. Subscriptions would allow you to extrapolate future revenue and would be lower cost alternatives as a way to obtain gold. I think they would gain much more revenue this way and would have a less disgruntled player base where the gold issue is concerned.