Attack Strategy

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Expand view Topic review: Attack Strategy

Post by Eklavya » Mon Aug 20, 2012 4:37 am

And my know know they just need to clear all cities so Firefall can take them without any trouble ;)

Post by LordFirefall » Fri Jul 20, 2012 3:45 pm

My troops know their life expectancy is only a week to 10 days at the most ;)

Post by Fire820 » Fri Jul 20, 2012 2:37 pm

I agree with hiitsmeeeeeee. My stance has almost always been if you send troops, be prepared for anything. Me personally, I will send close to 50k zerks, 3k guards, and 5 scholars per city. Sometimes more. Rarely do they all die but I am prepared for if they all do. I also send my guardians with scholars only. And when first starting I don't send more than I can afford to lose

Post by JGree » Fri Jul 20, 2012 11:33 am

Perhaps battle strategical moves can be used in certain battles in competitions?

Post by Hiitsmeeeeeee » Fri Jul 20, 2012 11:32 am

If you send an attack you should be prepared to lose all of your troops. If you consider a troop valuable don't send them in the first clearing wave. Save them for your scholar when most of their troops have been destroyed. Also if you only want to lose 50 units then only send 50 units to attack. Only send what you are prepared to rebuild for another attack.

Post by Orlor » Fri Jul 20, 2012 11:30 am

Battles are brutal and in Valor all troops fight to their last breath.

This would be a major design change but I will pass it along to the design team for them to discuss.

Post by XstrykerX » Fri Jul 20, 2012 8:53 am

Can we get a bump?

Post by ChichWarrior14 » Fri May 04, 2012 11:41 pm

Ya I know. This way you don't lose all troops but it doesnt replace the scouts job or steal resources

Post by DeathViruzX » Fri May 04, 2012 11:37 pm

Yes. I highly agree with that. Losing all your troops in an attack seems rather... ****ty.

Attack Strategy

Post by ChichWarrior14 » Fri May 04, 2012 11:15 pm

So I was thinking... Why do battles always end in one player losing everything in Valor??? When I send troops somewhere, it's either me or the other person loses all troops. I started to have an idea that since in real life, no one just rushes in and fights till everyone is dead. You should be able to put how many troops go in. So say I send 100 troops. I can set it so that if 50 die then the rest retreat. They don't bring back info or resources but they don't die. Also, I'll send in like 500 berserkers and 70 guardians. Somehow I lose 300 berserkers and 50 guardians! I think that the player should have to set the order in which the troops attack. That way you save your more valuable troops.

Please post!

Thoughts Orlor?

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