Post by Talos777 » Thu May 17, 2012 2:46 pm
I think there should be special locations on the map that nearby guilds/players could fight for and defend. These locations would provide bonuses to resource production. A player with no guild could take control and try to keep it from being stolen by other guilds. To defend such a location you must first send and commit troops to occupy it. You would also need to build an outpost. A higher level outpost means you can send in more troops and it also gives a defensive bonus. For the guild you would need to introduce the idea of a guild bank where members stockpile resources. The guildmaster(s) would then use resources to build a fortress where general and up could commit troops. Once troops are committed they can't be called back. People cannot access the bank if their city is under attack. If a guild or player wipes out all of the troops at the outpost/fortress the location is theirs. The bonus is a 15% boost to resource production or a 10% boost for population. On the map they will be represented by a forest for lumber, a canyon for clay, a mountain for iron, and a fertile field for population.
I think there should be special locations on the map that nearby guilds/players could fight for and defend. These locations would provide bonuses to resource production. A player with no guild could take control and try to keep it from being stolen by other guilds. To defend such a location you must first send and commit troops to occupy it. You would also need to build an outpost. A higher level outpost means you can send in more troops and it also gives a defensive bonus. For the guild you would need to introduce the idea of a guild bank where members stockpile resources. The guildmaster(s) would then use resources to build a fortress where general and up could commit troops. Once troops are committed they can't be called back. People cannot access the bank if their city is under attack. If a guild or player wipes out all of the troops at the outpost/fortress the location is theirs. The bonus is a 15% boost to resource production or a 10% boost for population. On the map they will be represented by a forest for lumber, a canyon for clay, a mountain for iron, and a fertile field for population.