Post by Hoticehunter » Fri May 25, 2012 9:25 pm
Morale, as it's implemented now, is just a nuisance when farming inactives. That's it.
I have 18k points in my city right now and there's a 7k city near me I'm planning on capturing soon. I have 100% morale, aka no penalty to attack. I have 11k more points, over double his score, and yet I have no morale penalty.
The 1085 cities that I farm i get about 40% morale when I attack them. This means even berserkers with a small amount of bad luck will lose one in the attack.
The city that could benefit from morale doesn't, and the city that doesn't need morale gets to be a nuisance.
What if morale penalties kicked in a little sooner, but in exchange, you had to first get over 1300 points in order to be eligible for "morale protection"?
I would also be happy with level 0 walls giving 0 base defense. It's silly that cities with no walls and no units can kill my units.
Morale, as it's implemented now, is just a nuisance when farming inactives. That's it.
I have 18k points in my city right now and there's a 7k city near me I'm planning on capturing soon. I have 100% morale, aka no penalty to attack. I have 11k more points, over double his score, and yet I have no morale penalty.
The 1085 cities that I farm i get about 40% morale when I attack them. This means even berserkers with a small amount of bad luck will lose one in the attack.
The city that could benefit from morale doesn't, and the city that doesn't need morale gets to be a nuisance.
What if morale penalties kicked in a little sooner, but in exchange, you had to first get over 1300 points in order to be eligible for "morale protection"?
I would also be happy with level 0 walls giving 0 base defense. It's silly that cities with no walls and no units can kill my units.