Post by Goatmaster » Mon Jun 04, 2012 9:30 pm
Have you guys considered letting scholars stack so that you dont have to send 4-5 consecutive waves to conquer a city? Then if you sent 5 scholars your scholars would do between 100-150 loyalty and 4 scholars would be 80-120 ect... My suggestion is that if u send 5 scholars that 70% of your troops have to survive for them all to live the next to scholars would be at the 60% mark and the last two scholars would be at the 50% mark like the first scholar is now. This would make it so that its harder to send multiple scholars but you could if u wanted. I think this would make people more inclined to fight the real army instead of trying to pick out one weak scholar wave and destroy it because if you have to send multiple scholar waves from the same city the gap can be up to 2 mins if you are laggy making it much easier to pick off one wave rather than fight the army like the game is intended from my understanding.
Example (Based on a 5 scholar send):
If 70-100% troops survived then all 5 scholars would remain.
If 69-60% of your troops survived then you would have 4 scholars remaining.
If 59-50% of your troops survived you would have 2 scholars remaining.
If 49-0% survive then you would have no scholars.
This could also be put on a scale where each scholar was 5% higher than the next so:
First-50%
Second-55%
Third-60%
Fourth-65%
Fifth-70%
Have you guys considered letting scholars stack so that you dont have to send 4-5 consecutive waves to conquer a city? Then if you sent 5 scholars your scholars would do between 100-150 loyalty and 4 scholars would be 80-120 ect... My suggestion is that if u send 5 scholars that 70% of your troops have to survive for them all to live the next to scholars would be at the 60% mark and the last two scholars would be at the 50% mark like the first scholar is now. This would make it so that its harder to send multiple scholars but you could if u wanted. I think this would make people more inclined to fight the real army instead of trying to pick out one weak scholar wave and destroy it because if you have to send multiple scholar waves from the same city the gap can be up to 2 mins if you are laggy making it much easier to pick off one wave rather than fight the army like the game is intended from my understanding.
Example (Based on a 5 scholar send):
If 70-100% troops survived then all 5 scholars would remain.
If 69-60% of your troops survived then you would have 4 scholars remaining.
If 59-50% of your troops survived you would have 2 scholars remaining.
If 49-0% survive then you would have no scholars.
This could also be put on a scale where each scholar was 5% higher than the next so:
First-50%
Second-55%
Third-60%
Fourth-65%
Fifth-70%