Post by RockNRoll » Sat Jun 09, 2012 6:53 pm
Only way I can see this happening with a way to hinder abuse is to maybe make it so that if you do receive a city, other than needing a scholar that gets eaten up, also punish the player somewhat by diminishing scholarships do that your possible scholar count goes down by 5. So if you have 3 scholars and no scholarships for more, 1 gets used to get the city (like normal) and then actual scholarships are removed bringing you down to -3
That said, I don't like the idea regardless. You're talking about saving time, but this game is all about consuming time. Have inactives, find a way to divide up their cities in your guild. If you don't have enough scholars, that sucks. Should have planned better. Saved scholars for a rainy day like that. What you suggest though takes away from planning and strategy
Only way I can see this happening with a way to hinder abuse is to maybe make it so that if you do receive a city, other than needing a scholar that gets eaten up, also punish the player somewhat by diminishing scholarships do that your possible scholar count goes down by 5. So if you have 3 scholars and no scholarships for more, 1 gets used to get the city (like normal) and then actual scholarships are removed bringing you down to -3
That said, I don't like the idea regardless. You're talking about saving time, but this game is all about consuming time. Have inactives, find a way to divide up their cities in your guild. If you don't have enough scholars, that sucks. Should have planned better. Saved scholars for a rainy day like that. What you suggest though takes away from planning and strategy