Managing large attacks

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Expand view Topic review: Managing large attacks

Post by Fhorar » Wed Jun 06, 2012 3:29 am

While I understand that it becomes extremely time consuming once you reach a certain number of cities, it's always seemed to be Playmesh's intent to reward the players that spend more time playing.

Making the ability to launch attacks from multiple cities would contradict this idea.

If anything I think the problem of people leaving when they get too big could be solved by having a way to end a world and therefore give people a reason to start over on a new world - but that's a different subject (sorry, I'm not trying to thread jack).

JM$0.02

Managing large attacks

Post by Pike7453 » Wed Jun 06, 2012 3:01 am

I would like to see it become easier to pull off a large scale attack. Once you have hundreds of cities the game is just crazy long. Too much time spent sending troops from each city. I would pay 5 bucks a month for a blitz feature that allowed me have all city attacks land at a coordinated time with one entry. Guys are leaving the game left and right due to the time constraints.

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