Post by Remy3000 » Mon Dec 05, 2011 8:31 am
I think this game needs a pub, tavern, or brewery element in it. I think it would transition seamlessly and easily. You could have it directly affect troop morale. If a city has a good pub (i.e. high level), then the morale of the troops would go up at a faster rate (standard 3% per hour for high level tavern). The ability to construct a tavern would be directly related to the level of the farm for producing hops and barley. I'm sure there are other scenarios that may make a pub or tavern element work even better than it does in my proposal. Thoughts?
I think this game needs a pub, tavern, or brewery element in it. I think it would transition seamlessly and easily. You could have it directly affect troop morale. If a city has a good pub (i.e. high level), then the morale of the troops would go up at a faster rate (standard 3% per hour for high level tavern). The ability to construct a tavern would be directly related to the level of the farm for producing hops and barley. I'm sure there are other scenarios that may make a pub or tavern element work even better than it does in my proposal. Thoughts?