Let people send waves at specific times

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Expand view Topic review: Let people send waves at specific times

Post by Brad87 » Fri Jun 15, 2012 12:40 am

To be honest wouldn't a rally point be more realistic than delayed launched times or slower march times? What I mean by this is have the army meet up with another army and then proceed with attack. The only thing is u would have to be able to choose the arrangement of the attack. I mean in a war doesn't the armies meet up before the attack?

Post by Fire820 » Thu Jun 14, 2012 9:52 pm

Thank you!

Post by Goatmaster » Thu Jun 14, 2012 5:43 pm

I have 20 cities so i know how chaos is not an issue to do for people i still dont think it matters because i have sent many chaos waves at 72 hrs and to behonest when people chaos me i hate having the attacks listed there if im not in danger anymore because it makes it harder to know when a new attack happens. But i think that the X2 is a good cap to put on it still.

Post by Fire820 » Fri Jun 08, 2012 7:57 pm

However goat, when you get multiple cities -say, 10- losing 4 commanders for a seemingly infinite amount of time is not that bad. That's why I say non-chaos worlds only or only be able to double the time.

Post by Goatmaster » Thu Jun 07, 2012 3:17 pm

I play in a world before 73 so i would definitely want it applied in all worlds. I think the big issue is that if your cities are far away its very time consuming to try and make your attacks align and this would be a time saver and i dont feel like it would harm that much because currently i can chaos a city for 72 hours for some of my guildmates and making it any longer than that would be a hinderance to me...

Post by Fire820 » Wed Jun 06, 2012 3:47 pm

Why in non-chaos worlds only? Have you not read the backup do chaos would not be abused

Post by GeneralZaphod » Wed Jun 06, 2012 9:26 am

yeah, this is a good idea. Hearts of Iron had suck a concept where you could coordinate attacks, and each stack from each city would coordinate to leave at the long pole in the tent city (or its own verbiage of such a concept of course). Whereas I think this might be a bit complicated, and I wouldn't personally prioritize this among the other things I would like to seen such as guild coordination of attacks to prevent having to spend hours posting, planning, reading, making sure we are not hitting the same cities, etc.

Post by Fhorar » Wed Jun 06, 2012 3:21 am

Oh and I also agree this type of mechanic should only be introduced in chaos-free worlds.

Post by Fhorar » Wed Jun 06, 2012 3:20 am

I'm all for this - but only for attacks (not support waves). I feel this would help ease the "luck" involved around hoping your cell data service (or wifi) doesn't lag when you try to log in and send clearing waves 6 hours after you send scholar waves. I also agree that there should be a max time (double - as was mentioned) that you can set for waves.

I don't think it will be detrimental to the dodge strategy (you'd still be able to snipe scholar waves if you were good enough) nor will it diminish the strategy involved in launching (you would still need to calculate and adjust based on distances of different cities).

+1 for this idea.

Post by Fire820 » Tue Jun 05, 2012 6:46 am

Chich. Chaos would nit be abused. Because, like I said, you could only double the length of travel time. So a normal one-hour travel could be anywhere between one and two hours

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