Post by PwnLaw » Thu Jun 07, 2012 1:14 am
Tooltip wrote:1) Most number of times 25% of guild is online at once
2) most number of resources given to a proven enemy
3) most number of tripwires
4) most number of cities with points less than 2000
5) most number of cities with only one troop building
6) longest duration of never being attacked
7) longest duration of a single city losing troops
8) most number of troops built from a single city
9) most number of buildings destroyed
10) most number of scholars in a single city
Some good ideas here. A quick note: In order for the competition to be viable, it needs to have the ability for the players to significantly distinguish themselves. If the band of likely outcomes is small (like say only up to 300 scholars in a specific city), then it will be too hard to create meaningful rankings between the players.
Keep posting ideas. The way we set up the system allows us to create competitions around just about anything we keep track of. We started off with the 4 for the bonanza because they were pretty easy to understand and get in to. I'm definitely open to things other than those four, particularly as worlds age.
[quote="Tooltip"]1) Most number of times 25% of guild is online at once
2) most number of resources given to a proven enemy
3) most number of tripwires
4) most number of cities with points less than 2000
5) most number of cities with only one troop building
6) longest duration of never being attacked
7) longest duration of a single city losing troops
8) most number of troops built from a single city
9) most number of buildings destroyed
10) most number of scholars in a single city[/quote]
Some good ideas here. A quick note: In order for the competition to be viable, it needs to have the ability for the players to significantly distinguish themselves. If the band of likely outcomes is small (like say only up to 300 scholars in a specific city), then it will be too hard to create meaningful rankings between the players.
Keep posting ideas. The way we set up the system allows us to create competitions around just about anything we keep track of. We started off with the 4 for the bonanza because they were pretty easy to understand and get in to. I'm definitely open to things other than those four, particularly as worlds age.